Apex Legends Season 25’s mid-season patch brings audio fixes and legend buffs
The patch notes are here for the mid-season update for Apex Legends: Prodigy
By Kirk McKeand

The patch notes are here for the mid-season update for Apex Legends: Prodigy. As well as a new one versus one duel LTM added – where there’s no abilities and no heals – there are some big changes for legends, as well as significant changes to how audio works, prioritising enemy noises over your teammates.
Here are the major takeaways from the patch notes:
Apex Legends mid-season 25 patch notes and meta changes
Wattson
Passive:
- 50% faster ult accel use
- Passive shield gen increased to 2/s from 1/s
Tactical:
- Increase fence node HP to 50 (was 25)
- Cooldown reduced to 4s (was 15s)
- Fences now slow sliding and jumping enemies, and consume cooldowns on Ash dashes and Sparrow double jumps
- Fences electrify doors, which stun enemies when opened or kicked
- Doors no longer explode when opened into a fence
Upgrades:
- Falling Stars integrated into base kit
- New - Help is Here: gain all Support perks
- New - Ultimate Conductor: damage to enemies converts to Ult charge and knocks give a 305 burst charge
- New - Energized Healer: gain double small med healing
- Power Pylon: double Ult HP, healing rate, and capacity
Vantage
Changes:
- Vantage’s hitbox shrank to fit her model better
Passive:
- Can now ping three enemies at once
- Can see health bar of targeted enemy
- Pinging an enemy reveals their position when further than 50m away (was 100m)
Tactical:
- Echo auto recalls after you jump
- Faster jump activation
- Echo can fly a further 10m
- Double jump integrated into base kit
- Redploying guns after jump now quicker
- Widened FOV Echo needs to be in to jump
Ultimate:
- Ultimate Reload upgrade in base kit
- Laser now hidden until Vantage shoots and lasts for 15s
- Laser now more representative of aim
Upgrades:
- New - Controlling my Prey: access ring consoles and zone overcharge
- New - Improved Mark: marked enemy icon is visible through walls
- New - Tac Cooldown: reduce tac cooldown by 5s
- New - Sniper Cover: adds gun shield to Sniper’s Mark
Ash
Changes:
- Decreased dash cooldown to 8s (was 10s)
- Slightly decreased tether strength when pulling hard
- Daul Breach moved to level 2 upgrades
- Ghost in the Machine removed
- Greedy Snares and Twin Snares move to level 3
- New - Charged Knock: HP regain on knock
Audio
- De-prioritised friendly ziplines so enemy zips always play
- De-prioritised non-threatening enemy footsteps
- Experimenting with lowered volume/muted allied footsteps when enemies are close
- Reduced volume of hovertanks in King’s Canyon