Persona 5: The Phantom X – All Kiuchi's Palace puzzle solutions
By Ryan Woodrow

Kiuchi’s Palace is the first one you’ll infiltrate in P5X, and you’ll be surprised at just how much optional content it contains. It’s worth doing all of it too, as not only will it earn you lots of extra rewards, but you also get unique weapons and upgrades with a higher completion percentage. Much of this optional content centers around some puzzles with slightly confusing mechanics that aren’t explained anywhere, making them tricky to solve on your own.
That’s why we’ve put together this guide, which will cover every puzzle in Kiuchi’s Palace to help you out and 100% this first Palace. If you want to optimize your run through this Palace, make sure you've followed our guide on P5X Rerolls for the best starting picks.
Contents
Exhibition Hall puzzles
Scoreboard puzzle
Once you’ve progressed far enough into the Palace to get the C-Tier fan card, you can return to the Exhibition Hall area of the Palace to explore the remainder of that floor. In the eastern wing, you’ll find a corridor with a computer that will unlock the door if you can show Kiuchi’s impressive scoreboard.
To solve it, look down the corridor and you’ll see four screens producing white noise. Turn on only the closest screen on the left and the furthest screen on the right to bring up two images of scoreboards to progress.
Baseball code puzzle
After defeating the Savage Shadow that spawns in the central Exhibition Hall after the story events that take place there, you’ll get told the code for the nearby monitor is 31320. If you look around the central statue, you’ll find four display cases, each with a different number of baseballs in. The number of baseballs corresponds to the number in the code – so the case containing three balls corresponds to the ‘3’ in the code, and so on – so you must activate each case in order of the sequence.
Guarding valuables puzzle
In the western wing of the Exhibition Hall you’ll be asked to guard some of the exhibits, even though they’re already being guarded by a Shadow. To work out which items you need to interact with, you can either watch the Shadow’s patrol path or defeat the Shadow, then use Third-Eye to track the footsteps.
TV room puzzle
Finally for the Exhibition Hall, in the western wing, you’ll find a room with TVs all over the wall and a cage containing a Golden Contract chest. To solve this puzzle, you need to activate the central console when every screen is showing ‘K’ logos. You’ll need to do this in three waves to succeed and unblock the path to the chest.
Training Hall baseball field puzzles
In the rooms here, you’ll find various raised platforms containing boxes and chests that need to be lowered by the various pressure plates in the room. You’ll notice that each platform will have a TV screen on it showing a baseball pitch with various players standing at different bases. The position of the players indicates what pressure plates need to be pressed down by either you or the boxes in the room. Just remember that the home plate is always the one closest to the door.
Club puzzles
2F electrified grid puzzle
In one of the rooms on the second floor of the Club, you’ll find one of the grid puzzles you’ll have already had explained as part of the Palace story, but with a twist: part of the grid is electrified. Lufel will give a line of dialogue implying you need to leave and come back later, but that’s not actually true.
The two halves of the grid are connected. So, for example, if the ‘Go’ tile is on the bottom half in the near corner, and the ‘Goal’ tile is in the top half in the far corner, you simply need to trace out the path shown on the top half with your body on the bottom half, like in the example shown above.
2F Thumb grid puzzles
These are definitely the most frustrating, as nothing seemingly makes sense when you first tackle these puzzles. You’ll encounter a thumb symbol next to a grid with tiles that light up as you walk on them, with patterns half completed that you need to finish to unlock the nearby chest(s).
If you find a nearby room, you’ll find a full grid with all three thumb symbols, which will show you what the completed patterns are supposed to look like. We have images of what the solutions are to each of these puzzles below.
Thumbs-left room
Simply mirror that half-completed pattern diagonally on the grid.
Thumbs-down room
Fill in all but the two squares adjacent to the bottom-right corner.
Thumbs-up room
Fill in every square except the bottom-left, top-right corners, as well as the square directly below the top-left corner.
3F thumb board puzzle
For this puzzle, you’ll find a big grid in the room, with a big board of different thumb symbols outside. Starting from the thumb stand in the room, you need to follow the symbols on the board like a path – so if the thumb is point up, move to the tile above it, if it’s pointing right, move right, and so on. Above is the image showing the correct path.
3F thumb door puzzle
This puzzle is very similar to the thumb doors you’ll encounter as part of the story, only here some of the symbols are missing. While it isn’t too difficult to brute-force this puzzle, you can find the solutions by finding the thumb board in a nearby room. Look at it with your Third-Eye activated, and you’ll see four lit-up columns showing. The solutions are shown in the image above.
3F red tiles puzzle
The final optional puzzle in this palace sees you faced with two small grids at opposite ends of the room. One will be showing red squares, the other will be blank and light up with pink titles as you walk on them. You need to invert the red-square pattern on the opposite grid. So, wherever one grid shows red, you leave blank on the opposite grid, instead lighting up all the other tiles.