Pocketpair Publishing reveals Dead Take for PC

It’s the first title for the Palworld developer’s publishing arm.
Surgent Studios / Pocketpair Publishing

Palworld developer Pocketpair established its own publishing arm – Pocketpair Publishing – last year in order to diversify its operations and announced shortly afterwards that its first publishing project would be the next game from Surgent Studios, the creators of Tales of Kenzera: Zau. In their first update since then, the two partners announced that the title will be called Dead Take.

Dead Take is going to be a first-person horror game “about power and corruption in the entertainment industry” and has been confirmed to come to PC in 2025. Surgent Studios promised that the game will feature an “impressive” line-up of actors that will be revealed over the coming weeks.

“In Dead Take, you play as an actor who becomes uneasy when your friend won't answer the phone. Delve into the gilded rot of the entertainment industry and show up at the last place he was before he went quiet: a dark, opulent mansion,” an official description of the game reads.

“Haunted by mysterious humanlike figures, you advance into the house by solving object-based puzzles and splicing together the video clips you find along the way. Oddly quiet for the site of a glamorous party just hours before, the house is now populated by the figures that seem to turn up where you least expect them. As you advance toward the heart of the mansion, the fate of your friend rests in your hands. Will you find him and uncover the truth about what happened last night?”

Headed by actor Abubakar Salim, Surgent Studios had to cease operations following the launch of Tales of Kenzera: Zau, as it couldn’t finance its next project — Zau had been a hit with critics, but did not find commercial success. Salim and the developers also found themselves targeted by a hate campaign online. Pocketpair stepped in to help.

“We're being secretive for a reason,” commented Salim. “The subject matter of this game is delicate, and it hits close to home. When it comes out, and it won't be long until it does, I want players to think, 'I can't believe they actually did this.”

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