Helldivers 2 update 01.003.103 patch notes: Leviathans give a warning before blowing you up now
By Marco Wutz

Arrowhead has pushed out the latest Helldivers 2 update for PC and PS5 on June 17, 2025, making Mega Shrieker nests more challenging and slightly nerfing Leviathans, which are going to be much more polite going forward.
Mega Shrieker nests have had their HP increased as they’ve proven themselves to be too easy a target for seasoned Helldivers, while Leviathans have had their behavior changes a bit: They’ll now give Helldivers a warning ahead of an imminent shot by marking their target with light. This should provide players with the opportunity to get some cover — or think of funnier last words.
Find the full Helldivers 2 update 01.003.103 patch notes below.
Helldivers 2 update 01.003.103 patch notes
- Added Battle For Super Earth commemorative cape.
Please note: Capes may take several hours to complete deployment to all Helldivers.
The cape is available for all active players (players logged in within the last 60 days) during the Battle for Super Earth event, from May 13 to June 2, 2025.
Balancing
- Increased the health of Mega Shrieker nests. This change was made to make the objective more challenging and provide more varied solutions to destroying them.
- Leviathans now have a shorter sight range and will mark their target with light a few seconds before they fire. This change gives players a fair warning before being fired upon.
Fixes
- Fixed crash that occurred when changing between menus in weapon customisation too quickly.
- Fixed crash that would occur for players fighting bots with a poor connection.
- Fixed a freeze when generating bug city missions.
- Fixed crash that could occur when taking down Illuminate Overships.
- Fixed Weapons with selectable ammo (Recoilless Rifle, Autocannon, etc) having their icons overwritten by the Warrant’s “Guided/Unguided” Mode.
- P-92 Warrant: will no longer lock some targets when in unguided mode.
- P-92 Warrant: Fixed an issue where lock-on would be difficult in some environments.
- P-92 Warrant: Fixed some Z-fighting with lights on the weapon.
- P-92 Warrant: Corrected animations for the pistol's sight, it should now fold away nicely when in unguided mode.
- AX/LAS-5 “Guard Dog” Rover: will no longer return to backpack to “reload.”
- AR-32 Pacifier: Fixed spent casing not ejecting from the ejection port.
- Added Videos for the K-9 Guard Dog and Gl-52 De-Escalator.
- One True Flag: Fixed an issue where planting the flag would cause objective items to clip through the ground.
- Fixed some issues where enemies could clip into certain terrain elements.
- Fixed an issue where horde missions would spawn at Difficulties lower than 5, which would break some functionality.
- Fixed an issue where certain bug missions would not spawn during operations.
- Resolved issue with vehicle skins not having a scroll bar and increased total number of skins that can be displayed.
- All cities will now display in the city availability UI.
- Fixed a bug that would show 0 player count on some cities.
- Added more logging to track desyncs and crashes.
- Fixed Borderline Justice armours to be more accurate to their stats, e.g. slight improvement to draw speed, etc.
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