Hollow Knight: Silksong update 1.0.28891 patch notes – Additional controller support and bugfixes
Team Cherry has added DualSense Edge support in Silksong’s latest update.
By Marco Wutz

Team Cherry has pushed out an update for Hollow Knight: Silksong on October 14, 2025, across platforms. Patch 1.0.28891 brings support for DualSense Edge controllers to the PC version and ensures that the game automatically pauses when a controller is disconnected, preventing any unfortunate accidents.
Other than that, the update is focusing its attention on fixing various bugs and glitches, such as players getting stuck cursed in the late game. Smaller balance changes are included for Sharp Dart, Cross Stitch, Rune Rage, and Threat Storm damage.
Find the full Hollow Knight: Silksong update 1.0.28891 patch notes for PC below.
Hollow Knight: Silksong update 1.0.28891 patch notes
- Added support for Dualsense Edge controllers.
- Improved support for various controllers on Mac.
- Game now pauses when the controller disconnects.
- Fixed various smaller controller issues (more fixes to come in future).
- Fixed remaining instance of certain players getting stuck cursed while in the late game.
- Fixed Curveclaw not reacting to Hunter down-stab.
- Fixed rare instances of being able to air dash and double jump when not intended.
- Fixed several out of bounds situations.
- Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
- Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
- Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
- Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
- Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
- Slight increase to Sharp Dart and Cross Stitch damage.
- Updated damage scaling on Rune Rage to match other Silk Skills.
- Slight decrease to Thread Storm damage at higher needle levels.
- Fixed Surgeon enemies sometimes pulling the hero out of bounds.
- Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
- Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
- Fixed rare instance of Second Sentinel becoming rotated when defeated.
- Fixed additional case of Seth sometimes getting out of bounds and not returning.
- Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
- Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
- Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
- Fixed issues when consuming a Silkeater while in water.
- Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
- Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
- Various smaller fixes and tweaks.
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