Total War: Warhammer 3 update 6.3 patch notes – Tweaks to Tomb Kings and Lizardmen

Here’s what the latest TW:WH3 update has to offer.
Creative Assembly / SEGA

Creative Assembly is releasing a new patch for Total War: Warhammer 3 on August 28, 2025, but details on the new version are already available: Update 6.3 has a ton of bug fixes and balance changes in store, but also brings crucial tweaks to the Tomb Kings and Lizardmen — not full faction reworks, but welcome changes nonetheless.

Several Tomb Kings can now confederate other major powers of their race, although Settra still doesn’t serve anyone other than himself, which is perfectly appropriate. Tomb Kings now obtain Canopic Jars by executing enemies after battle and can spend them on decrees, research, and garrison sallies, but they can also craft a variety of new banners in the Mortuary Cult. Several of their characters have also gained additional skills and even entire skill lines, while the tech tree has been overhauled. The Books of Nagash, too, have been overhauled and relocated, making them a bit easier to grab, and pyramids now provide much stronger bonuses.

Improvements to the tech tree are on the agenda for the Lizardmen as well on top of tweaks to their economy, making them a bit wealthier early on. Plus, big dinos can finally break walls — clever girls! Similar to the Tomb Kings, Lizardmen characters have had their skills modernized, while Saurus units had their color schemes tweaked to make each faction more unique.

The biggest change for the Lizardmen, though, is the addition of several new Blessed Spawns:

  • Blessed Chameleon Stalkers
  • Blessed Skink Cohort (Javelins)
  • Blessed Ripperdactyl Riders
  • Blessed Sacred Kroxigor
  • Blessed Terradon Riders
  • Blessed Razordon Hunting Pack
  • Blessed Salamander Hunting Pack
  • Blessed Ancient Salamander
  • Blessed Ancient Stegadon

Update 6.3 also brings a general rebalancing of traits, updates to Greenskin skills, and the introduction of more Unusual Locations with some spicy effects:

  • Carnival of Chaos
  • Warpstone Meteor Impact
  • Dwarf Construction Company
  • Abandoned Forge of Hashut
  • Ogre Mercenary Camp
  • Unearthed Tomb
  • Primordial Spawning Pools
  • Covenant of the Crimson Plague
  • Sartosan Vault
  • Cathayan Merchants
  • Peg Street Pawnbroker
  • Purple Hand Cult
  • Underworld Sea Entrance
  • Faulty Doomsphere
  • A Dark Gift
  • Unstable Chaos Portal
  • Cult of the Crimson Skull
  • Cult of Pleasure
  • The Cabal
  • Elven Enclave

Find a full list of Total War: Warhammer 3 update 6.3 bug fixes below.

Total War: Warhammer 3 update 6.3 patch notes

Bug Fixes

General:

  • Fixed an issue so that when embedding a new agent into an army for an effect if that army already has this effect, but of a different value then the higher value is used. This means if you have a high elf army with a Noble giving 15% replenishment to an army and you get a handmaiden to join the army offering 9%, her lower number will no longer replace the better effect. The highest value will always be preferred.
  • Fixed an issue where loading back into a save will lower the available winds of magic capacity to be the default, ignoring any items or skills you have.
  • During the Prologue Campaign when the Diplomacy tour is activated. The player can no longer close the scripted tour before the first tooltip in order to prevent a hardlock.
  • Fixed a hard lock at the skill part of the character rank up scripted guide where it wasn't listening for the click at the correct timing.
  • Fixed a bug in which Cloud save error appear when trying to Manual save while offline/having no internet connection and as a result could not create a save.
  • Fixed hero actions that affect armies such as Lord Kroak’s replenishment being replaced by other actions they can perform over the end turn/coming out of battle.
  • Fixed an issue affecting certain mods where extremely long strings in Lua were not being properly split during serialization. The 65535-character string limit has been removed.
  • Fixed an issue so that the Ranger's Pouch replenishment effect now correctly only applies to the character with it equipped.
  • Fixed an issue where Fort Bergbres interception was enabled in Realms of Chaos campaigns despite it being a regular settlement. 
  • Fixed an issue that resulted in Quest battles triggering and providing their rewards twice.
  • Fixed mission icons overlapping with army banners when the target is an army.
  • The technology "Daemonic Pact" now has the correct icon.
  • Fixed an issue where the quest battles which had an initial cutscene got softlocked with a black screen when pressing esc during the initial cutscene.
  • Fixed flickering of blood decals on the ground in battle, when they are too many.
  • Fixed several items in custom battle having additional costs due to hidden spell mastery modifying abilities.
  • Fixed flickering of blood decals on the ground in battle, when they are too many.
  • Not all halberds are built equally, but Imrik when unmounted now follows the general rule for halberd units on foot by having Charge reflection and Charge Defence vs Large.
  • Fixed stretched texture on the Hobgoblin Bolt Thrower.
  • We've added a small faction flag above capture points to denote who currently owns it. The intent here was to make it very clear about ownership of the point and avoid situations where the player believes they have captured the point prematurely.

Beastmen:

  • In the Beastmen Bloodgrounds, the faction flag is now correctly replaced with the devastation flag only upon the completion of the ritual.Settlement tooltips for Beastmen, while in Bloodgrounds, have been corrected.
  • The skill "Foul Premonitions" now has correctly scaling intercept chance.
  • Fixed an issue where the Razed Settlement icon appeared above the labels of all settlements in a Blood Ground.
  • Free (zero-cost) units no longer wrongly have a cost label.
  • Fixed units without cost/upkeep showing cost/upkeep tooltips during recruitment.
  • Enemy units will coordinate assaults against player units' to prevent AI units when retreating to move through player frontlines in the Heart of Darkness quest battle.

Daemons of Chaos:

  • The scripted tour for Daemonic Glory now correctly starts when all of the UI panels are closed.

Dark Elves:

  • Fixed non-working Black Ark replenishment bonuses in Dread Expansion stance.

Empire:

  • Fixed an issue so that Summon the Elector Counts now deducts the correct amount of Prestige.
  • Elspeth skill Advisor of Nuln now affects all of the variants of Empire range units types (Elector Count and Amethyst).
  • University of Magic panel should no longer trigger from the shortcut after the players end their turn.
  • During the scripted tour intervention for Gunnery School hotkeys are disabled to prevent hardlocks.
  • Fixed Elspeth's schematic count not turning visible when it should.
  • Battle of Bloodpine Woods Quest Battle second objective is added after destroying the first army. The battle completes after defeating the initial enemy army and the enemy reinforcing army.
  • Funnel of Flame has a 55m range now, so replacing Hail of Fire is a true upgrade to the Huntsman General.

Cathay:

  • Matters of State (e.g. Meteor Gambit) now all have the same cooldown of 5 turns.
  • Money is good, right? Yuan Bo's Matters of State "Fiscal Treaties" which gives money now shows as a positive effect.
  • Zhao Ming's Ogre Kingdoms friendship stretches further than just recruiting a couple of mercenary units, they are valued allies. Because of this, his faction effect now applies to all ogres in any of his factions' armies, not just mercanaries. His Skills Desert Armour, Desert Weapons & Iron Strength apply to melee Ogre Kingdom allied recruitment as well as mercenaries. Lord of Shang-Yang now extends from "ogre mercenaries" to "All Ogre Kingdoms units (including mercenaries)”.
  • The dilemma No Place like Home triggers when necessary settlements are captured by any lord of the Jade Court faction.

High Elves:

  • Fixed a crash when trying to imprison an Ogre Camp Tyrant, a Caravan Master or Convoy Lords when playing as Eltharion.
  • The Grey (Shadow Warriors) now count towards Units with 360 Degree Firing Arc unit cap.

Khorne:

  • Fixed an issue so that The Herald of Khorne, when playing as Daemons of Chaos, no longer has a skull effect for "Harvest of Skulls".
  • The technology Blood Whirlwind now affects the RoR unit Bloodwake Berserkers (Wrathmongers). 
  • Valkia now gets access to the Khornite version of the Burning Books of Khorne instead of the standard version.

Kislev:

  • Invocation of Tor now correctly grants the army ability Wrath of the Bear.
  • Fixed an issue where the reinforcement arrow sometimes didn’t display when attacking an enemy army with an Ataman garrison.
  • The trait Strongholder now shows its effects while in campaign.
  • The technology 'Pirate's Weapons' no longer wrongly affects the RoR Armoured Kossar unit (The Watchmen in the Night). 

Bretonnia:

  • Bretonnia can now increase their replenishment rate through technologies & lord skill trees.
  • Repanse de Lyonesse’s faction can confederate other Bretonnian factions without restriction.
  • Fixed an issue so that Pegasus Knights & Royal Pegasus Knights now have the correct unit category icon (Shown in banner and unit card).
  • Fixed an issue so that Bretonnian Knight lanes are colourful again.

Tzeentch:

  • Tzeentch's Boons VIII now correctly applies recruitment duration reduction.
  • When the Formless Horror scripted tour selects the Changeling not the faction leader. 
  • Players can no longer trigger the "Changing of the Ways" logic when it's not their turn.
  • Fixed an issue where the Formless Horror scripted tour would overlap and make player settings inaccessible.
  • Fixed an issue with the Cathay Scheme battle so that it completes when the user captured the objectives prior to reinforcements entering.

Tomb Kings:

  • Fixed an issue where some technologies, such as Dynasties wouldget stuck on 1 turn before completion and charge it’s cost again when it got reset
  • Khatep's reduction in crafting discount now correctly applies to more then just the first army capacity increase. We’ve also have changed how army increases work so the cost of unlocking more in the Mortuary Cult doesn’t scale, it adds.
  • Fixed an issue so that the Great Incantation of Khsar will be unlocked for the user if the player obtains third settlement by Ptra Necrotect colonisation or via diplomacy.
  • Fixed units without cost/upkeep showing cost/upkeep tooltips during recruitment.
  • Two Tomb King leader variants were not holding their weapons. This has been resolved.
  • Tomb Princes carry an extra halberd on their back even though they already have one on their hands - the extra halberd is removed.

Orcs:

  • Fixed an issue so that Azhag's advanced spells can now be correctly unlocked.
  • Squigs and Spider Hatchlings were incorrectly being classed as melee infantry when applying effects, this is no longer the case.
  • Greenskin ports now provide the correct income when damaged.
  • The AI can now only recruit one unit of Rugland’s Armoured Orcs ROR as intended.
  • Added new scripted tour to prevent the tour wrongly starting in the Character details screen.
  • Calling a Waaagh! no longer reduces your army's maximum movement points to 100.
  • Gorduz Backstabber can now be unlocked with Hobgoblin Bolt Thrower units.
  • Fixed an issue so that Mantle of Ghorok Upgraded is now affected by intensity.

Lizardmen:

  • New Sanctum Available event message now correctly transitions to the parchment state.
  • Star-Metallurgist & Temple Architect followers can now be gained.
  • Nakai can now recruit feral cold ones.
  • Fixing the trade agreement button improperly showing upon canceling the proposal of a confederation to another faction.
  • Tiktaq'to no longer has buildings which provide no effects/recruitment.
  • Rite of Tzunki now gives immunity to deep seas attrition while active.
  • The Blessings of the Old Ones technology now gives an effect which is useful to Nakai's faction.

Slaanesh:

  • Disciple armies no longer get a battle captive option to replenish.

Vampire Coast:

  • Fixed an issue for Count Noctilus where Event Messages related to sea points of interest did not animate when transitioning to parchment state.

Vampire Counts:

  • Verek's Reavers now have their upkeep reduced by the Red Duke's Doomrider skill.
  • Mournguls are now correctly affected by the Obsidian resource chain.
  • The skill "Nehekhara's Noble Blood" now correctly applies a cost reduction to the base spell.
  • The technology "Blood Hunts" now correctly shows the units it affects.

Nurgle:

  • The Daemonspew (Forsaken) RoR is affected by Nurgle Technologies Strain Resistance and Humanity is a Virus. 
  • Fixed an issue where Ezar Doombolt’s Infernal Slugs skill did not correctly reduce range, due to switching to a projectile type with a different base range.
  • Fixed an exploit building and cancelling infection costing buildings to unlock plagues early.

Ogre Kingdoms:

  • During the scripted tour for Contracts the hotkeys are disabled to prevent script errors. 
  • Bruisers do not murder, they only bruise. Their "Big Name" Longstrider now reflects they do not assassinate and wound instead.
  • Golgfag Maneater no longer receives contracts from Nakai as he doesn’t own settlements himself.
  • During the scripted tour the user cannot close the tour using ESC button to prevent hardlock.
  • Targeted faction can confederate, but other factions/faction cannot confederate the targeted faction.

Chaos Dwarfs:

  • In the Advisor window, the Back UI button is set the be inactive during the scripted tour of the Hell-Forge.

Warriors of Chaos:

  • Fixed an issue where the Possessed follower for Warriors of Chaos would not drop due to requiring a very old unused technology.
  • Player units to longer under attack by the enemy Cygors during the Cutscene.

Wood Elves:

  • Fixed an issue where the Wild Spirits tooltip displayed as 'Raise Dead' when greyed out.
  • Elf Spear & Shield idle animations no longer rotate the shield.

Norsca:

  • The Cold-Voider shares the Chaos Frost Dragon alongside the base unit.
  • Monster Hunt: The Hellbeast of Seep-Gore objectives now complete for the Elite Stormvermin and Hellbeast of Seap-Gore.

Prologue:

  • During the scripted tour all keyboard shortcuts are disabled to prevent hardlocks.
  • The objectives guide button is not available at the start of the scripted tour for Settlement building development.
  • During the treasury scripted tour all of the shortcuts are disabled.
  • Fixed an issue where after the Battle for the Beacon, but before the post battle tutorial, the ECS menu is not active to prevent script errors.

Audio:

  • Adjusted conversational VO for Druzhina when situated nearby some Kislev Legendary Lords where you were able to hear the voice no matter where the player was situated. VO now plays positionally in keeping with other conversational VO.
  • Fixed an issue where the character Drycha would have a voice-over by Rakarth after a certain recruitment action.
  • Fixed some voice-over for the Wrathmonger units in battle.

Maps:

  • Filled a pothole in the Gaean Vale battle map.
  • Disallowed the played from plunging their camera underwater on several Kislev river maps. 
  • Resolved pathing issue within The Great Forest. 
  • Dissolved a mysterious black hole within a Khorne Wastes map.
  • Trimmed some overgrown foliage on the Temple of Skulls map.
  • Convinced an errant pyramid to reappear in the Lustria Hills.
  • Disappeared errant flying planks on the Howling Rock map.
  • Resolved water clipping issue on the outskirts of The Moorlands Route. 
  • Landed some levitating stones in Barak Varr.

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