Warhammer 40,000: Space Marine 2 update 10.0 patch notes – New Operation, PvP mode, and enemies
By Marco Wutz

It might be Silksong day, but in the grim darkness of the 41st millennium there is another reason to celebrate: Warhammer 40,000: Space Marine 2’s anniversary is here and brings a big content update to players.
Update 10.0 of the third-person shooter adds the Mutalith Vortex Beast and a couple of Chaos Spawn variations as new enemies, introduces the Power Axe, Pyreblaster, and Pyrecannon as weapons, unlocks a new Operation, and opens the door to a new PvP and PvE mode.
Throw some new Chaos Space Marine armor sets and a new PvP map onto the pile, and you’ve got the gist of what this update entails. Naturally, this is only the beginning of Space Marine 2’s Year 2 roadmap, so there’s more to come in the future.
Find the full Warhammer 40,000: Space Marine 2 update 10.0 patch notes below.
Warhammer 40,000: Space Marine 2 update 10.0 patch notes
Additions
New Operation:
- Vortex: In Vortex, you'll return to the Astropathic Relay on Avarax, which has once again fallen silent. Your task is to investigate and cleanse the Relay of lingering heretical presence, and confront a mighty enemy lurking in its deepest levels.
New Enemies:
- Mutalith Vortex Beast: Mutalith Vortex Beast is a new boss in Operation Vortex. It is a towering, warp-twisted monstrosity that drags reality into spiraling chaos. It rends and crashes with its claws and unleashes storms of sorcerous energy upon the Astartes.
- Chaos Spawn variations: Chaos Spawns are new Majoris enemies that can appear in all Operations featuring the Thousand Sons. Chaos Spawns are dark abominations, powerful melee units infused with forbidden sorcery. They are fearsome opponents, especially when encountered in greater numbers. Their varied mutated limbs grant them a highly diverse and lethal moveset. However, it is an Astartes’ duty to study them and purge the heresy.
New Weapons:
- Power Axe (for PvE and PvP): The Power Axe is a swift, aggressive power weapon capable of delivering relentless, infinitely chaining attacks. Wielded by the Vanguard, Assault and Bulwark classes, it allows a Space Marine to unleash a hail of blows upon their foes. This is a fierce yet tactical weapon. Successfully executed perfect parry puts the Marine in a Power Stance, creating a moment of tactical choice: step back and release a devastating Power Wave or press forward to continue the fearsome combo.
- Pyreblaster and Pyrecannon (for PvE): In this update, we are introducing a new weapon: the Pyreblaster & Pyrecannon, for the Tactical and Heavy classes. The flamer weapons now apply a burning effect on enemies, which inflicts significant damage over time (which scales based on difficulty). In addition to that, flames also slow down Minoris enemies. An effective strategy would be to try to set as many enemies on fire and keep them burning.
New PvE mode: Stratagems
- Battlefield Conditions change weekly and daily, completing a Stratagem grants a new currency called “Accolades”.
Data Refinement Shop rework:
- The “Data Refinement” shop has been renamed and now offers a variety of additional items. Now, it will also redeem old Community Giveaways and Accolades items. You can spend Accolades in the "Refinement & Redemption" shop to unlock unique items.
- Added 6 Heroic Weapons to unlock with Accolades
- Added 6 Heroic Armour Pieces
New PvP mode: Helbrute Onslaught
- Two teams of Chaos Marines will fight to control strategic areas, but also to take control of the Helbrute. The first team to take control of an objective gets to control the Helbrute, until the opposite team takes it down. One player gets to control the Helbrute at a time, and this player will be picked randomly among players who participated in securing the control point. For the team that failed to secure the first control point to have the Helbrute on their side, they will need to slay their opponents’ Helbrute and secure a new designated control point.
- Controlling the Helbrute grants the team a strong advantage, but killing it rewards significant amounts of points to your team. One last thing, the Helbrute uses a Helbrute Thunder Hammer in melee, and a Plasma Cannon in range, and it can unleash a battle cry with its special skill to regenerate its HP.
PvP:
- New PvP map: Bridge
- Added six Chaos relic armor sets for PvP.
- Added new Ordeals for PvP.
General:
- Added new finishers for Power Axe.
- Added new finishers for all melee weapons vs. Chaos Spawn.
- Added new finisher vs. Biovore.
- Added Champion armor pieces to customization.
- Added Black Templars Champion Pack content.
- Added Imperial Fists Cosmetic Pack content.
- Added a new charged Shield Bash attack for Bulwark class.
Balance – PvE
Bolt Pistol:
- Headshot damage coefficient increased from 1.15 to 1.25 for all versions.
Master-Crafted Bolt Pistol Alpha:
- Spread reduction increased from 15% to 30%.
- Recoil reduction increased from 20% to 40%.
Salvation of Bakka Artificer Bolt Pistol:
- Spread reduction increased from 30% to 45%.
- Recoil reduction increased from 40% to 60%.
Gathalamor Crusade Relic Bolt Pistol:
- Spread reduction increased from 55% to 70%.
- Recoil reduction increased from 60% to 80%.
Auto Bolt Rifle:
- Base damage increased by 25%.
- Added damage falloff curve from distance. After 20 meters, weapon damage falls by 25%.
- Headshot damage coefficient increased from 1.15 to 1.25 for all versions.
Heavy Bolt Rifle:
- Headshot damage coefficient increased from 1.15 to 1.25 for all versions except Drogos Reclamation and Ophelian Liberation.
- Drogos Reclamation Artificer Heavy Bolt Rifle Beta: Headshot damage coefficient increased from 1.15 to 1.35.
- Ophelian Liberation Relic Heavy Bolt Rifle Beta: Headshot damage coefficient increased from 1.15 to 1.35.
Chainsword:
- Speed increased for all block versions.
Power Sword:
- Speed increased for all block versions.
Thunder Hammer:
- Speed increased slightly for all balanced and block versions.
- AoE radius for heavy and charged melee strikes increased by 50%.
Balance – PvP
Las Fusil:
- Charging speed decreased from 1.1 sec to 1 sec.
Stalker Bolt Rifle:
- Rate Of Fire increased from 150 shots per minute to 170 shots per minute.
Occulus Bolt Carbine:
- Full damage range increased from 20 meters to 30 meters.
Marksman Bolt Carbine:
- Headshot damage multiplier increased from 1.6 to 1.8.
Plasma Incinerator:
- Common Shot damage decreased by 15%.
Plasma damage:
- Fixed a bug where a player in a roll animation could not receive damage from plasma weapons.
Thunder Hammer:
- Fixed issue that caused the Thunder Hammer to have a longer reach.
Sniper’s Camo Cloak Ability:
- Ability cooldown increased from 25 seconds to 35 seconds.
Assault’s Jump Pack Ability:
- Ground Pound Strike preparation time reduced by 30% for Chainsword and Power Fist. Also the new Power Axe has reduced preparation time.
- Minimum height for starting preparation of Ground Pound Strike increased from 6 metres to 9 meters.
Bulwark:
- Bulwarks can now be knocked out of a shield stance if they take a lot of damage from enemies within 5 seconds.
Progression:
- Extended Weapon arsenal in PvP: Added Power Axe to Assault, Vanguard, Bulwark.
- XP Recalculated: The amount of experience required to earn rewards has been reduced, making progression faster and more rewarding.
- New Levels Added: We've expanded the progression system. The new max level is 48.
Others
- Lots of minor customisation fixes.
- Operation Reliquary: Enemies spawn in the tombs should now be slightly less aggressive.
- Operation Reliquary: The ammo crate on the Heldrake's bridge should now always spawn.
- All Operations: Lots of minor fixes with level geometry.
- Siege Mode: Lots of minor fixes with level geometry.
- Siege Mode: Lots of minor fixes with enemies getting stuck in some places.
- Siege Mode: Performance improvements.
- Carnifex AI: Fixed an issue causing the Carnifex to be too aggressive and too accurate with its ranged attacks.
- AI: Lots of minor fixes with animations.
- Fixed a bug preventing Adrenaline Surge from Block-type weapons to not stagger enemies.
- Fixed a bug causing the Auspex Scan effect to not apply to enemies after a perfect parry with the class perk "Battle Focus" equipped in some rare cases.
- Fixed a bug with Bulwark's "Purity of purpose" perk not dealing damage to Barbed Strangler projectiles.
- Fixed a bug causing Assault’s Jump Pack ability to not land properly in some rare cases..
- Lots of minor bug fixes.
- Lots of minor localisation bug fixes.
- Lots of minor UI fixes.
- Crash fixes and general stability improvements.
- General connectivity improvements.
More news on DBLTAP:
feed