There's saying I've heard years ago that has always stuck with me.
"The best Street Fighter games have Ryu and Chun Li top-tier."
It didn't make sense at first, but through improving my game and seeing things with more clarity, I understood what it meant; Chun Li and Ryu are characters who are the perfect archetypes of fighting game balance, with thoughtful tool kits.
Ryu is the well rounded protagonist with a projectile, strong anti-air, and he's easy to understand, but he also has hard-to-perfect tools that embody what the essence of Street Fighter is all about.
Chun Li is the original pixie; a character with low health and shaky anti-airs, but is compensated with incredible speed and the best mid-range normal attacks in the game.
The vast majority of characters not only in SF games, but fighting games in general, are offshoots of Ryu and Chun Li. They, along with the original grappler Zangief, are the most recognizable game play styles in the world. So naturally, people are most comfortable fighting them.
There's just something about losing to these characters tha