5 Things Players Don't Want in League of Legends Patch 10.5

Here are the five things players don't want to see in League of Legends Patch 10.5.
Here are the five things players don't want to see in League of Legends Patch 10.5. / Riot Games

With the end of League of Legends Clash 2020, a new League of Legends patch just on the horizon.

Here are the five things players don't want in League of Legends Patch 10.5.

1. Blade of the Ruined King Buffs

Blade of the Ruined King has traditionally been a bot lane item built by champions like Varus, Lucian, and Ashe who rely on the item as a way to close the gap on an opposing carry or avoid dying to mobile champions. But a proposed change would have the item deal 12 percent of a target's current health as bonus damage if the attacker is a melee champion.

This would move the item out of bot lane and into the top lane and jungle with champions like Master Yi benefiting massively from the changes. This puts bruisers at another disadvantage in top lane, with very few being able to itemize into the item effectively. Bruisers like Aatrox, Sett, and others all prefer items like Trinity Force to even a changed Blade of the Ruined King and would only build it as a third or fourth item at most.

In short, not all items have to go into every lane and Blade of the Ruined King should stay in the bot lane on primarily ranged champions.

2. More Item Damage Creep

Over the years, the amount of damage in the game has been steadily increasing. The latest round of changes seem to only cement that increase. When tanks were in a relatively weak place in the meta, we got the Cinderhulk changes which increased the amount of damage tanks could do. In response, we get a proposed set of changes for Tiamat, Ravenous Hydra, and Titanic Hydra that would increase their damage to counter the new tanks in top lane.

Instead of increasing damage to counter increased damage, perhaps Riot Games should look at individual champions to bring level with one another. Just increasing damage to make certain classes viable isn't a long term way to balance the game.

3. Soraka and Sona Changes

This may sound counter-intuitive, but Soraka and Sona do not need another round of nerfs to keep them out of top lane. Instead, changes should be made to the support item Spellthief's Edge that allows them to generate more gold in top lane and hit their items quicker than most top laners.

Trying to adjust Sona and Soraka, instead of the items they take to increase their gold efficiency is a recipe for disaster.

4. More "New" Junglers

The jungle champion pool isn't small because some champions aren't good in the jungle. The jungle champion pool is small because the new jungle caters to a small pool of champions who can largely ignore camps and still be effective.

Adding more buffs to certain champions to make them viable in the current meta doesn't fix the underlying problem and only serves to obscure it further. Fix jungle gold and experience, not the champions that play in the jungle.

5. Akali Buffs

Akali is in a terrible state right now and was even hotfixed after the last round of nerfs. This is largely because her kit makes her incredibly difficult to balance in light of competitive play and normal ranked queues. Players at the highest levels of the game can push the champion farther than the majority of the player base, which makes the champion relatively unplayable at most other levels of play.

The last thing Akali needs is another round of buffs to make her playable in lower MMR games. The changes would push her once again to the top of high MMR games and competitive play and make the experience worse almost every player in the game.