League of Legends Patch 11.5 is live on the PBE server giving players a chance to test out some of Riot's plans for the game. In addition to some new skins, there are a few champion and item tweaks that fans may enjoy.
Here are five things we don't want in League of Legends Patch 11.5.
5 Things We Don't Want in League of Legends Patch 11.5
The current state of the game is dominated by high damage output champions. They kill quickly and heal big, this is why top lane bruisers were king in 11.3. But after the health nerfs and AP buffs everyone does big damage and the ones who do the most are the ones that dominate the picks. The last thing we need in 11.5 is more damage.
We don't need healing to compensate for the high damage output, we need less damage to balance the game out. Players heal at a ridiculous rate on hit so the champions that can output the most damage will last longer even without great sustain because they can bully enemies with their power.
Mythic Item Buffs
The addition of mythic items has been a blessing and a curse for players. For those who find that their main champions synergize well with the broken mythic items they're having a blast. But for those on the other side of the coin solo queue is a nightmare, players are either forced to endure or conform to the limited viable champion pool.
The last patch has almost completely phased out the jungle role. After taking such a big step back it's important for both pro play and solo queue that Riot doesn't do anything to set back the role even further.
Champions with movement increases and gap closing abilities are at the top of the food chain currently. But when these abilities take away the regular setbacks of a champion it goes from being a useful tool to a broken mechanic. For example, Jhin's mobility is supposed to be his Achilles heel as a champion but when you combine his kit with the Galeforce active ability it borders on being unfair for enemy teams.