5 Things We Want in League of Legends Patch 9.24

League of Legends Patch 9.24 is a preseason patch for 2020 and it should bring many changes.
League of Legends Patch 9.24 is a preseason patch for 2020 and it should bring many changes. / Photo courtesy of Riot Games

League of Legends Patch 9.24 is a preseason patch for 2020 and it should bring many changes to the game. As with any preseason, the champions are broken, the runes don't work, and the map doesn't make any sense. It's a great time to be a summoner, and with Patch 9.24 just around the corner, balance changes and adjustments are sure to be made to all the new things 9.23 brought. With that in mind, here are a few things we thought might be good to see in the coming patch notes.

1. Qiyana Jungle Adjustments

Qiyana arrived to Summoner's Rift without too much fanfare. A high-damage, high-mobility AD assassin with the unique mechanic of drawing elements from where she is on the rift, players seemed to have difficulty finding a unique niche for her to fit apropos to and of the other high-damage, high-mobility assassins with unique mechanics. Jokes aside, the Empress of Ixtal sits at a pretty poor 39.07% winrate as of the time of writing this article, and for a champion with all the flash she has that's just sad. If we're lucky, 9.24 might show Qiyana a little love in the jungle

2. Dragon Soul Changes

One of the new mechanics this preseason is the inclusion of Dragon Souls, a powerful element-specific buff only one team can claim after slaying their fourth dragon. While each is powerful in its own way, Dragon Souls rarely make an appearance in the average solo queue game simply due to games not taking that long. Sure every now and then you end up in a 50-minute slug-fest of a game and maybe, if one team put time into collecting dragons, a Soul-granting Drake might have time to spawn.

3. CLASH

Recently announced to be heading into Global beta soon, Clash is Riot's alternative tournament environment for players of all ranks. It enables summoners to group up with four dedicated teammates and take on a bracket of games designed to emulate competitive League of Legends, all the way down to giving players the ability to scout out their opponent's win records and most played champions. While it's had some incredibly "troubled" development, my personal experience with Clash is that it's very fun and manages to pull of being high-stakes without feeling like the end of the world if you lose.

4. Mordekaiser Nerfs

Have you had the misfortune of facing down an ill-intentioned Mordekaiser with Conqueror? If not, then offer a moment of silence for those of us unlucky enough to say we have. Since the rework, the Master of Metal has been performing admirably, however the adjustments to Conqueror's healing amounts have made him a terrifying juggernaut, almost impossible to bring down without concentrated effort from an entire team.

5. Conqueror Nerfs

While we're on the subject, let's round out our list with the offending Keystone Rune in question. Having it's true damage conversion removed looked like it would shift conqueror down in power, but the increases in healing values to compensate have made it very useful for drain-tank champions like the previously mentioned Mordekaiser. Going beyond that, spell-spamming mages, namely Cassiopeia and her ilk, are simply terrifying now with all the healing they can bring to bear. Whether edging out a 1v1 duel or slithering away from that gank with two dead enemies and a sliver of health, conqueror seems to be the root of a lot of issues this season. It'd be nice to have one less OP thing to worry about.