5 Worst ADCs in League of Legends Patch 11.3

The five worst ADCs in League of Legends Patch 11.3.
The five worst ADCs in League of Legends Patch 11.3. / Photo courtesy of Riot Games

The AD Carry role in League of Legends, as is stated in its name, is essential for carrying teams to victory on Summoner's Rift. ADCs who perform poorly can lose their lane, and once they fall behind, can struggle in the mid and late game. Players in the ADC role must have good positioning, know how to trade damage, be able to efficiently last-hit minions, and excel in team fights. Without a good ADC, teams will struggle to contest objectives and defeat their opponents in crucial encounters.

When picking a champion to fulfill the role, players must keep in mind how the current meta is shaped and make sure not to lock in an ADC that can be easily countered by the opponent's team. The following guide provides an overview of the five worst ADCs in League of Legends Patch 11.3.

5 Worst ADCs in League of Legends Patch 11.3


Varus currently boasts some of the lowest win rates for ADCs, and it is easy to see why. His main issue is that, on top of being squishy, he is very immobile. Without proper positioning, he can easily be defeated by an opponent. Varus also suffers from a weak early game (pre-level six), which means that his opponents could easily get ahead. Furthermore, he is extremely cooldown and skill shot reliant, as his base damage output is quite underwhelming. If players are not able to land skill shots with this champion, the utility he provides will not reach its full potential.


Twitch is a poor laner who struggles to deal with opponents who provide high poke damage, such as Caitlyn or Zyra. He is also not the safest of champions and offers very little mobility, which can make him susceptible to ganks or dives. Although Twitch can prove to be a threat if he is decently ahead, he relies on snowballing to be useful and could struggle in the mid and late game if he falls behind.


Jinx is not the most self-sufficient of champions, as she heavily relies on the protection offered by her teammates to survive encounters with the enemy. The reason for this is that, outside of her Flame Chompers (E), she has no way of protecting herself. Jinx's weakest phase is in the early game, as she can be an easy target for ganks and suffers from a great amount of bad lane matchups.


Xayah is susceptible to being outmatched against aggressive enemy bot lanes and enemies with reliable poke damage. This champion also relies on her feathers to maximize her damage and utility, which take time to set up and can be hard to master. She is also not the most mobile of champions, outside of her ultimate, which makes her quite vulnerable. Lastly, Xayah is a weak early game champion that requires a decent amount of time to scale up in order to become useful.


While Caitlyn is a powerful champion in the laning phase, she can become quite weak if she falls behind. Her utility is essentially be limited by how well she performs in the initial stages of the bottom lane. She also suffers from having inconsistent escape and low team fight DPS, which could be an issue during explosive encounters around objectives. Caitlyn's traps can be useful, but a drawback is that it takes skill and experience to be able to manage them effectively.