​Any data can be useful data. Jason "Moses" O'Toole tweeted an interesting idea out on Twitter today talking about a new set of data that would prove useful to keep track of.

​​This would be useful because it would help easily keep track of how much money is wasted on utilities during situations like eco rounds. How can teams best save their money to move onto the next round? Which grenades are lost most in rounds, and which grenades are the most useful?


We can even dig a few more steps deeper and analyze both how each role uses grenades differently and how each strategy, whether a T or a CT strategy, utilizes grenades. Using these variables, we can work out more accurate purchasing tactics for teams to use when buying grenades. 


The eventual question we'll be asking is: how important is buying grenades over buying better weapons or saving?


Photo courtesy of NiP