In an effort to improve performance on the PC version of PLAYERUNKNOWN'S BATTLEGROUNDS, PUBG Corp. increased the server tick rate up to 60 hertz.


The server tick rate is essentially how long the server takes to send information to players, namely player and object positioning. A tick rate of 60 hertz will effectively mean that the server ​is capable of sending data packets 60 times a second. A higher tick rate will generally result in a smoother and more accurate performance between players.


As ​PUBG has 100 players battling it out in a massive free-for-all, a higher tick rate should help out significantly with de-sync. One of the largest problems to arise after Update #12, widespread de-sync and frame rate drops have caused frustration among the player base. 

​​PUBG Corp. ​promised to make fixing the problems causing the desync a top priority, and Update #14's changes are centered around optimizations. Update #14 also added a ​new anti-cheat system, alongside radically changing how ​grenades function in-game. 


Cover photo courtesy of PUBG Corp. 

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