TwitchCon 2018 concluded this weekend, as well as the Fortnite Fall Skirmish Series, which brought over 400 of the best players around the world.

The conclusion of the Fall Skirmish Series in San Jose, California is the second official Fortnite LAN event hosted by Epic Games. Overall, it was another successful tournament. Much of the format used during the Fall Skirmish Finals were instituted from the Summer Skirmish Finals in Seattle, WashingtonOne issue that was brought up, and has been a concerning issue for players that attend these events are the peripheral and setting restrictions. 

Epic Games had updated their tournament details, explaining all of the in-game settings as well as, the peripherals every single player had to use. Once these details were confirmed, players were concerned. Forcing players to use equipment they're not comfortable with, especially with little notice brings down the skill level. It takes a tremendous amount of time, regardless who's playing to get used to a new set of peripherals. The Skirmish Series tournaments are supposed to show the highest level of competition Fortnite has to offer, but restricting players and bringing them out of their comfort zone presents the exact opposite effect. 

The players also had to play on the highest settings the game could offer. This was another problem for players, because they had little time to get used to the locked resolution. Many streamers and professional players play on lower settings. It does not make much sense for players at the LAN event to not be able to adjust their settings. That's why the options to do so are in the game itself.

On the flip side, it's understandable why Epic would want to have their tournament to function this way. Minimizing cheating and sportsmanship is and should be a top priority, especially when so much is on the line. Although this is a valid reason, the majority of the players at this event were invited to play. Many of these players are sponsored by established organizations like, TSM, Cloud9, FaZe Clan, Ghost Gaming, etc. These players are sponsored for a reason. The time and work put in by these competitors to get signed by one of these organizations is excruciating. Players should be allowed to bring their own peripherals, so that they can maintain their high level gameplay. This is especially true for individuals who are trying to put their name out their, and these restrictions are only making it more difficult.

On top of all that, the Fortnitemares event was released one week before the Fall Skirmish Finals. This bought in absolutely meta changing mechanics to the game. A new PVE aspect was brought into the game, as well as a new weapon, and Glider Re-deploy mechanic. Such game changing mechanic should not have been tested one week before a major competition. Thankfully, Epic decided to make a separate client for the competitors to play on, only bringing in the Glider Re-deploy mechanic, which was still a questionable choice. The Glider Re-deploy did not seem to change much of how the tournament was played, but Epic  should be cautious in the future when making changes such as this.


The Fall Skirmish Finals still brought out much more positives than negatives when it came to the entirety of the event. The venue, casters, viewing experience, and execution were all top notch. Fortnite continues its infancy, swiftly emerging as a titan in the esports world. By no means was this a perfect tournament, but Epic should use the Fall Skirmish Finals as a reference for future LAN events. 


Cover photo courtesy of Epic Games