The Apex Legends ping system became a hot topic with the game's release, as fans found it easy to ping a number of commands or suggestions with the click of a button. Some players began asking why other games, like Overwatch, don't have a ping system similar to it -- even though Overwatch's ping system is rather helpful to begin with. 

Overwatch game developer Jeff Kaplan responded to requests for a ping system similar to Apex Legends. He revealed one was in development early on, but ultimately didn't make the cut. 

Overwatch initially had a ping system that worked similarly to Apex Legends, Kaplan explained. The system was inspired by games like League of Legends and Heroes of the Storm, but developers later decided it needed to be removed from the game. 

"The geography of Overwatch maps as well as the engagement distances are fairly constrained. This made pinging upwards challenging and often frustrating. An example is standing at the gate of point A of Temple of Anubis and trying to ping the upper ledge above the gate entering point B," the post read. "Our engagement distances tend to be in the 10-30 meter range (for the perspective it’s about 45 meters all the way across the entire dojo in Hanamura B). In Apex, you have very long engagement distances and very big maps… it makes it easier to ping below you."

Kaplan also mentioned that with six players on a team, as opposed to the three-player squads in Apex Legends, pings could easily become and sound like spam if more than a few people were using it.

He added it would be interesting to revisit the system and make a ping system like Apex Legends workable in Overwatch. Blizzard has ideas in mind for improvements, Kaplan said, that would improve customizing the communication wheel and more.

Cover photo courtesy of Blizzard