An Overwatch update that went live Tuesday, Overwatch Patch 220.127.116.11, includes changes to armor and shields, which will receive damage in a new order.
In Overwatch, damage moves through a hero's health types in a specific order. Shields were consumed by damage first, followed by armor, before finally players began to lose their base health pool.
Bon voyage! — Overwatch (@PlayOverwatch) February 19, 2019
Your journey to Paris begins NOW on PC, PlayStation 4, and Xbox One. pic.twitter.com/gwPjjbjRP6
In the past, non-recoverable shields were melted first, followed by recoverable shields, then by non-recoverable armor, recoverable armor, non-recoverable health, and finally recoverable health.
Overwatch Update 18.104.22.168
Blizzard decided this order was problematic, as it allowed players to preserve non-recoverable health types behind recoverable health types. Under the new system, all non-recoverable health types will be consumed first, beginning with shields, then armor, and then health. Once all non-recoverable health is removed, attacks will start to eat away at recoverable health types.
Overwatch Paris Map Release
Overwatch Patch 22.214.171.124 also introduced the game's newest map, Paris, as its first assault map since Horizon Lunar Colony released in June 2017.
Photo courtesy of Blizzard