​Dota 2 7.21d gameplay update went live Sunday, including many hero and item balance changes. The 7.21d patch is the third sub-update to the massive 7.21 refresh, as per the usual Dota 2 update cycle.


What heroes and items were changed in ​Dota 2 7.21d? Here's each and every change Valve added in the patch.

​​Dota 2 7.21d Gameplay Update Includes Multiple Hero and Item Balance Changes

The following items were patched in ​Dota 2 7.21d:

- Aeon Disk

- Recipe cost reduced from 1250 to 1100

- Guardian Greaves

- Recipe cost increased from 1700 to 1800

Rod of Atos

- Cooldown increased from 16 to 18

- Cast range reduced from 1150 to 1100

- Solar Crest

Target attack speed increase/reduction changed from 70 to 80


The following heroes were patched in Dota 2 7.21d:

- Arc Warden

- Agility gain increased from 2.1 to 2.4

- Tempest Double

- Tempest Double duration increased from 16/18/20 to 16/20/24

- Axe

- Strength gain increased from 3.2 to 3.4

- Broodmother

- Base damage increased by 3

- Centaur Warrunner

- Double Edge

- Double Edge damage increased from 40/60/80/100 to 60/80/100/120 percent.

- Talents

- Level 20 Talent increased from +50 Retaliate damage to +70

- Chen 

- Divine Favor

- Divine Favor duration reduced from 14 to 8/10/12/14

- Dragon Knight

- Elder Dragon Form

 - Elder Dragon Form slow increased from 30 to 40

- Talents

- Level 10 Talent increased from -20 percent Breath Fire damage to -25 percent

- Drow Ranger

- Agility gain increased from 2.5 to 2.8

- Base agility increased by 6 (base damage unchanged)

- Earthshaker

- Base armor increased by 2

- Enchantress

- Base strength increased by 1

- Base intelligence increased from 17 to 19

- Gyrocopter

- Base damage increased by 3

- Talents

- Level 10 Talent increased from +200 Health to +250

- Juggernaut

- Omnislash

- Omnislash cooldown increased from 130 to 140

- Leshrac

- Diabolic Edict

- Diabolic Edict damage reduced from 11/22/33/44 to 8/20/32/44

- Lifestealer

- Rage

- Rage cooldown increased from 16 to 18

- Lina

- Agility increased from 16 + 1.5 to 23 + 1.8

​Mars

- Strength gain reduced from 3.6 to 3.2

- Spear of Mars

- Spear of Mars vision AoE reduced from 500 to 300

- God's Rebuke

- God's Rebuke mana cost increased from 55/60/65/70 to 65/70/75/80

- Talents

- Level 20 Talent reduced from +1.5s Spears of Mars Stun to +1s

- Naga Siren

- Mirror Image

- Mirror Image illusion incoming damage reduced from 400 percent to 350 percent

- Omniknight

- Base armor increased by 1

- Oracle

- False Promise

False Promise cooldown increased from 100/65/30 to 115/80/45

- False Promise mana cost increased from 100 to 100/150/200

- False Promise cast range rescaled from 1000 to 700/850/1000

- Pangolier

- Lucky Shot

Lucky Shot can no longer apply both silence and disarm at the same time

- Lucky Shot chance reduced from 20 percent to 17 percent

- Rolling Thunder

- Rolling Thunder mana cost increased from 100 to 100/150/200

- Puck

- Dream Coil

- Dream Coil no longer latches on Spell Immune units for non-scepter version (primarily affects new leashed status effect)

- Talents

- Level 10 Talent changed from +5 armor to +125 cast range

- Pudge

- Flesh Heap

- Flesh Heap regeneration increased from 3/6/9/12 to 5/8/11/14

- Queen of Pain

- Base armor increased by 1

- Sand King

- Sand Storm

- Sand Storm damage increased from 20/40/60/80 to 20/45/70/95

- Burrowstrike

- Burrowstrike cast range increased from 300/450/550/650 to 400/500/600/700

- Shadow Shaman

- Base intelligence reduced by 2

- Silencer

- Glaives of Wisdom

- Glaives of Wisdom damage increased by 25/40/55/70 to 25/45/65/85 percent

- Skywrath Mage

- Mystic Flare

- Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600

- Sniper

- Shrapnel

- Shrapnel replenish time reduced from 50 to 40

- Take Aim

- Take Aim active cooldown reduced from 12/12/9/6 to 9/8/7/6

- Spirit Breaker

- Charge of Darkness

- Charge of Darkness cooldown reduced from 12 to 11

- Storm Spirit

- Intelligence increased from 22 + 3.7 to 23 + 3.9

- Static Remnant

- Static Remnant damage increased from 120/170/220/270 to 120/175/230/285

- Electric Vortex

- Electric Vortex pull distance increased from 140/180/220/260 to 180/220/260/300

- Templar Assassin

- Agility gain increased from 2.8 to 3.2

- Meld

- Meld debuff duration increased from 10 to 12

- Ursa

- Base armor reduced by 1

- Venomancer

- Poison Nova

- Poison Nova scepter damage increased from 30/85/110 to 75/100/125

- Viper

- Agility gain reduced from 2.8 to 2.5

- Nethertoxin

- Nethertoxin cooldown increased from 5 to 6

- Windranger

- Base strength increased by 1

- Focus Fire

- Focus Fire attack speed changed from 425 to 450

- Zeus

- Intelligence increased from 20 + 3.1 to 21 + 3.3

- Static Field

- Static Field damage increased from 4/6/8/10 to 5/7/9/11 percent


Photo courtesy of Valve