Riot Games' Ahri rework in League of Legends has boosted her win rate and play rate in Patch 12.3. One of League of Legends' veteran champions, Ahri, has finally received an overdue rework which has made her one of the strongest mid laners in the game.
Ahri's play rate was sitting at 5% before the rework which has been low for the popular champion. However, with her rework, Ahri's play rate has jumped to 14% this patch. Ahri's win rate has also gone up from 50% to 51.97%, and in high ratings her win rate is at 54%.
Before her 12.3 rework, the last time Ahri had been worked on was Patch 10.8. Ahri, the Nine-Tailed Fox, is known for her high mobility and burst damage, but had been having problems with her abilities. With no rework since season 10, the face of League of Legends had been falling behind the current meta of the game.
We've detailed the balances and changes made to Season 12 Ahri:
- Health decreased to 480 + 82 per level from 526 + 92 per level
- Health regeneration decreased to 2.5 from 5.5
- Armor decreased to 18 from 21
- Essence Theft (Passive): Killing minions or monsters grants Ahri an Essence Fragment. After obtaining nine, Ahri consumes them healing for 40-120 (+25% AP). When Ahri gets a takedown within three seconds of damaging them, she heals for 80-200 (+35% AP).
- Orb of Deception (Q): Mana cost changed to 60-100 from 65-85.
- Fox-Fire (W): Damage dealt increased to 60-160 from 40-140. Mana cost decreased to 25 from 45. Flame duration decreased to 2.5 seconds from 5 seconds. Move speed duration increased to 2 seconds from 1.5 seconds.
- Charm (E): Damage dealt increased to 80-200 (+60% AP) from 60-180 (+40% AP). Mana cost decreased to 50 from 70. The ability no longer grants 20% damage amp on the target.
- Spirit Rush (R): Ability duration has increased to 15 seconds from 10 seconds. Consuming a champion’s Essence while Spirit Rush is active extends its recast duration up to 10 seconds and grants an additional cast of Spirit Rush (up to 3 stored)”