Akali, Zac, Warwick, Yuumi Changes Highlight League of Legends Patch 9.11 Champion Balance

Warwick changes entered League of Legends Patch 9.11
Warwick changes entered League of Legends Patch 9.11 /

Yuumi changes, alongside balance tweaks for Akali, Zac and 10 other champions highlight League of Legends Patch 9.11, which goes live Thursday.

Akali's passive, Assassin's Mark, was nerfed as the energy refund dropped from 10/20/30 to 10/15/20, and the damage ratio was also nerfed to 0.6 bonus attack damage and 0.5 ability power (from 0.9 and 0.7, respectively).

We're lowering Akali's ability to deal consistent and sustained damage, a strength that's a huge part of her power discrepancy between the highest level play and everyone else," Riot Games wrote in the patch notes.

Yuumi, the newest League of Legends champion, received mixed changes. Her Q, Proeling Projectile, now has a much brighter range indicator. Her W, You and Me!, now gives assists on champion takedowns from her teammates when she first attaches to a participating ally. Finally, an update to her E, Zoomies, flattened Yuumi's movement speed decay to herself and to the ally she's attached to based on ability power.

The remaining list of League of Legends Patch 9.11 balance changes is below:


Cursed Touch (Passive)

  • Bonus tire damage on cursed targets dropped from 13% to 10%


Phase Dive (E)

  • Ekko will now consistently basic attack at his regular cadence after using Phase Dive instead of having to wait for his animation.


Shield of Durand (W)

  • Minimum damage changed from 20/30/40/50/60 (+0.2 ability power) to 10/20/30/40/50 (+0.3 ability power)
  • Maximum damage changed from 60/90/120/150/180 (+0.6 ability power) to 30/60/90/120/150 (+0.9 ability power)

Justice Punch (E)

  • Damage changed from 100/136/170/205/240 to 80/120/160/200/240


Base Stats

  • Health changes from 583.5 to 600
  • Health growth changed from 89 to 95
  • Attack damage changed from 61.4 to 64


Zephyr (W)

  • Cooldown changed from 8 seconds to 8/7/5/7/6.5/6 seconds
  • Base damage changed from 55/100/145/190/235 to 55/90/125/160/195

Eye of the Storm (E)

  • Cooldown changed from 18/16/14/12/10 seconds to 16/15/14/13/12 seconds
  • Shield changed from 70/105/140/175/210 to 80/115/150/185/220


Shock Blast (Q)

  • Base damage changed from 70/120/170/220/270/320 to 70/115/160/205/250/295
  • Damage ratio changed from 1.2 bonus attack damage to 1.0 bonus attack damage


Requiem (R)

  • Damage changed from 250/400/550 (+0.75 ability power) to 200/350/500 (+0.65 ability power)

Master Yi

Alpha Strike (Q)

  • Damage on same target changed from 25% attack damage per additional strike to 15%


Spiked Shell (Passive)

  • Basic attaack damage changed from 8.20 (based on level) to 10 at all levels

Tremors (R)

  • Damage per second changed from 40/80/120 to 30/60/90


Jaws of the Beast (Q)

  • Healing changed from 30/40/50/60/70% of damage dealt to 30/45/60/75/90% of damage dealt


Stretching Strikes (Q)

  • Slow changed from 60% to 40%
  • Cooldown changed from 13/12/11/10/9 seconds to 13/11.5/10/8.5/7 seconds

Unstable Matter (W)

  • Damage ratio added: 2% of target's max health per 100 ability power

Let's Bounce! (R)

  • Zac no longer squishes himself down while charging for up to 2.5 seconds, becoming unstoppable and slowing enemies standing on top of him
  • Zac no longer knocks back enemies and deals magic damage when quickly releasing R, and no longer scoops up enemies, damaging and carrying them to a target location when releasing R after charging
  • Zac now bounces 4 times on cast, with a 1 second delay between each bounce
  • Each bounce does 140/210/280 (+0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50% magic damage and do not knock them up.
  • Zac can move during Let's Bounce and gains ramping movement speed over the duration, up to 50%

Photo courtesy of Riot Games