All Weapon Buffs and Nerfs in MW3 & Warzone Season 3

Here's all the weapon buffs and nerfs in MW3 & Warzone Season 3.
Here's all the weapon buffs and nerfs in MW3 & Warzone Season 3. / Activision

The weapon buffs and nerfs in MW3 & Warzone Season 3 will undoubtedly change the multiplayer and Battle Royale metas moving forward.

The Call of Duty: Modern Warfare 3 and Call of Duty: Warzone Season 3 patch notes outline specific weapon changes coming to both games, including nerfs to fan-favorite weapons. The RAM-7 Assault Rifle and AMR9 SMG are no longer as powerful in Warzone, and both the MCW and Rival-9 got nerfed again in MW3. As the new update unfolds, we will likely see new, underrated weapons rise to the top of the meta.

Here's a breakdown of every weapon buff and nerf in MW3 and Warzone Season 3.

All Weapon Buffs and Nerfs in MW3 Season 3

Check out all the weapon buffs and nerfs in MW3 Season 3, per Activision.

Assault Rifles

RAM-7

  • Decreased neck damage multiplier from 1.3x to 1x (-23%).

Holger 556

  • Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%).

MCW

  • Decreased headshot damage multiplier from 1.3x to 1.1x (+15%).

DG-56

  • Increased sprint to fire time from 178ms to 199ms (+12%).

Battle Rifles

SOA Subverter

  • Increased sprint to fire time from 256ms to 268ms (+5%).
  • Increased aim down sight time from 270ms to 290ms (+7%).

BAS-B

  • Decreased rate of fire from 667rpm to 600rpm (-10%).
  • Decreased recoil center speed by 6%.

BAS-B (JAK Outlaw-277 Kit)

  • Decreased sprint to fire time from 252ms to 226ms (-10%).
  • Decreased aim down sight time from 300ms to 240ms (-20%).
  • Decreased aim down sight rate of fire penalty from 150% to 135%.
  • Increased medium damage from 74 to 90 (+22%)
  • Increased minimum damage from 70 to 90 (+29%).

Sidewinder

  • Decreased sprint to fire time from 231ms to 210ms (-9%).
  • Increased bullet velocity from 600m/s to 770m/s (+28%).

Submachine Guns

RAM-9

  • Decreased sprint to fire time from 178ms to 147ms (-17%).

AMR9

  • Decreased sprint to fire time from 189ms to 136ms (-28%).

Rival-9

  • Increased sprint to fire time from 93ms to 110ms (+18%).
  • Decreased near-medium damage from 27 to 25 (-7%).
  • Decreased medium damage from 25 to 23 (-8%).
  • Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%).

HRM-9

  • Increased sprint to fire time from 94ms to 110ms (+17%).

Striker 9

  • Increased sprint to fire time from 100ms to 103ms (+3%).

Striker

  • Increased sprint to fire time from 100ms to 110ms (+10%)

WSP-9

  • Increased sprint to fire time from 88ms to 110ms (+25%).

WSP Swarm

  • Increased sprint to fire time from 88ms to 99ms (+13%).

Shotguns

  • Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns.

Light Machine Guns

TAQ Evolvere

  • Increased sprint to fire time from 245ms to 257ms (+5%).
  • Increased aim down sight time from 385ms to 415ms (+8%).

Bruen Mk9

  • Decreased aim down sight time from 410ms to 350ms (-15%).

RAAL MG

  • Increased sprint to fire time from 199ms to 216ms (+9%).
  • Increased aim down sight time from 330ms to 380ms (+15%).
  • Increased neck damage multiplier from 1x to 1.3x (+30%).
  • Increased upper torso damage multiplier from 1x to 1.2x (+20%).
  • Increased leg and foot damage multipliers from 0.9x to 1x (+11%).

Marksman Rifles

MTZ Interceptor

  • Increased aim down sight time from 280ms to 300ms (+7%).
  • Decreased medium damage from 88 to 83 (-6%).
  • Decreased minimum damage from 84 to 77 (-8%).
  • Decreased near-medium damage range from 44.5m to 38.1m (-14%).

Sniper Rifles

XRK Stalker

  • Increased aim down sight time from 580ms to 600ms (+3%).

KV Inhibitor

  • Increased aim down sight time from 540ms to 580ms (+7%).

SP-X 80

  • Increased sprint to fire time from 270ms to 310ms (+15%).
  • Increased aim down sight time from 570ms to 590ms (+4%).

Handguns

TYR

  • 12.7x55mm Snake Shot Ammunition: Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%).

WSP Stinger

  • Akimbo WSP Stinger Rear Grip: Increased rate of fire from 600rpm to 750rpm (+25%).

All Weapon Buffs and Nerfs in MW3 Warzone Season 3

Here's all the weapon buffs and nerfs in MW3 Warzone Season 3, per Activision:

Assault Rifles

RAM-7

  • Max Damage decreased to 32, down from 36.
  • Near-Mid Damage decreased to 28, down from 30.
  • Max Damage Range decreased to 24.13 meters, down from 26.67.
  • Head Modifier decreased to 1.2x, down from 1.3x.
  • Neck Modifier decreased to 1x, down from 1.3x.

DG-56

  • Increased sprint to fire time to 199ms, up from 178ms.

Lachmann 556

  • Max Damage increased to 28, up from 24.
  • Near-Mid Damage increased to 24, up from 21.
  • Neck Modifier increased to 1.1x, up from 1.06x.
  • Upper Torso Modifier increased to 1.1x, up from 1.06x.
  • Arm and Hand modifier increased to 1.1x, up from 1x.

M13C

  • Max Damage Range increased to 21.59 meters, up from 17.78.

FR Avancer

  • Arm and Hand Modifiers increased to 1.12x, up from 1.06x.

Tempus Razorback

  • Max Damage increased to 28, up from 27.
  • Arm and Hand Modifiers increased to 1x, up from 0.9x.

Battle Rifles

BAS-B

  • Decreased rate of fire to 600rpm, down from 667rpm.
  • Decreased recoil center speed by 6%.

BAS-B (JAK Outlaw-277)

  • Max Damage decreased to 90, down from 100.
  • Near-Mid Damage Range decreased to 25.4 meters, down from 27.94.
  • Head Modifier decreased to 1.4x, down from 1.6x.
  • Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x.
  • Decreased sprint to fire time to 226ms, down from 252ms.
  • Decreased aim down sight time to 240ms, down from 300ms.
  • Decreased aim down sight rate of fire penalty to 135%, down from 150%.

MTZ-762

  • Max Damage decreased to 38, down from 40.
  • Near-Mid Damage decreased to 35, down from 38.

SOA Subverter

  • Max Damage Range decreased to 22.86 meters, down from 25.4.
  • Near-Mid Damage Range decreased to 41.91 meters, down from 46.23.
  • Increased sprint to fire time to 268ms, up from 256ms.
  • Increased aim down sight time to 290ms, up from 270ms.

Sidewinder

  • Decreased sprint to fire time to 210ms, down from 231ms.
  • Increased bullet velocity to 770m/s, up from 600m/s.

Submachine Guns

RAM-9

  • Max Damage decreased to 27, down from 30.
  • Decreased sprint to fire time to 147ms, down from 178ms.

ARM9

  • Max Damage decreased to 27, down from 31.
  • Min Damage decreased to 22, down from 25.
  • Near-Mid Damage decreased to 25, down from 27.
  • Max Damage Range decreased to 17.78 meters, down from 22.86.
  • Near-Mid Damage Range decreased to 34.29 meters, down from 40.64.
  • Decreased sprint to fire time to 136ms, down from 189ms.

Rival-9

  • Increased sprint to fire time to 110ms, up from 93ms.

HRM-9

  • Increased sprint to fire time to 110ms, up from 94ms.

Striker

  • Increased sprint to fire time to 110ms, up from 100ms.

Striker 9

  • Max Damage Range increased to 12.19 meters, up from 10.67.
  • Increased sprint to fire time to 103ms, up from 100ms.

WSP-9

  • Increased sprint to fire time to 110ms, up from 88ms.

WSP Swarm

  • Increased sprint to fire time to 99ms, up from 88ms.

MX9

  • Near-Mid Damage increased to 28, up from 26.
  • Max Damage Range increased to 11.17 meters, up from 9.65.

Lachmann Sub

  • Max Damage increased to 28, up from 27.
  • Max Damage Range increased to 9.65 meters, up from 8.25.

BAS-P

  • Max Damage increased to 28, up from 26.

Light Machine Guns

Bruen MK9

  • Min Damage decreased to 24, down from 26.
  • Decreased aim down sight time to 350ms, down from 410ms.

TAQ Eradicator

  • Max Damage increased to 30, up from 28.

TAQ Evolvere

  • Increased sprint to fire time to 257ms, up from 245ms.
  • Increased aim down sight time to 415ms, up from 385ms.

RAPP H

  • Upper Torso & Neck Modifier increased 1.1x, up from 1.08x.
  • Arm and Hand Modifier increased to 1.1x, up from 0.95x.

HCR 56

  • Max Damage Range increased to 33.65 meters, up from 30.73.
  • Arm and Hand Modifiers increased to 1.1x, up from 0.99x.
  • Leg Modifier increased to 1x, up from 0.95x.

RAAL MG

  • Increased sprint to fire time to 216ms, up from 199ms.
  • Increased aim down sight time to 380ms, up from 330ms.

Marksman Rifles

Tempus Torrent

  • Max Damage decreased to 70, down from 74.

Sniper Rifles

XRK Stalker

  • Increased aim down sight time to 600ms, up from 580ms.

KV Inhibitor

  • Increased aim down sight time to 580ms, up from 540ms.

SP-X 80

  • Increased sprint to fire time to 310ms, up from 270ms.
  • Increased aim down sight time to 590ms, up from 570ms.

Handguns

Renetti

  • Max Damage Range increased to 12.95 meters, up from 11.68.

WSP Stinger

  • Akimbo WSP Stinger Rear Grip: Increased rate of fire to 750rpm, up from 600rpm.