All Weapon Buffs & Nerfs in Warzone Season 4 Reloaded Update

Warzone Season 4 Reloaded brings time-to-kill changes for many of the game's weapons.
Warzone Season 4 Reloaded brings time-to-kill changes for many of the game's weapons. / Photo courtesy of Activision

Warzone Season 4 Reloaded has arrived on live servers, and it brings what developer Raven Software is calling the biggest balance patch in the game's history.

The update brings the first wave of changes aiming to raise the average time-to-kill in Warzone across all weapons. Raven advised players to play the game and get a feel for the new time-to-kill before reacting to individual balance changes.

"When evaluating an individual change, some may seem quite drastic, but they were made holistically and in a way that supported a lock-step increase in average TTK across multiple Weapon categories," the studio wrote.

Raven said torso damage multipliers were a focus of the changes, with many lowered to place a stronger emphasis on the precision required for a headshot.

Although there will always be a standout among the weapons in a game, Raven says it aims to "ensure that the 'best weapon' never overstays its welcome and has an effectiveness that scales with the skill of the handler." The studio will also work to prevent players who don't use that weapon from having too severe a disadvantage.

Here are the full weapon balance changes per patch notes from Raven.

Warzone Season 4 Reloaded Weapon Buffs & Nerfs

New Weapons (BOCW)

OTs 9: Submachine Gun (Launch Week)

  • Full-auto SMG. Impressive firepower at close range with good visibility while firing. Reliable recoil control with a smaller magazine size.
  • Unlockable via Store bundle or the following in-game challenge:
    Using SMGs, kill 2 or more Players rapidly in 15 different completed matches.

Mace: Melee (In-Season)

  • Brutal new melee Weapon arriving later in the season.
  • Unlockable via Store bundle or in-game challenge.

Assault Rifles

AK-47 (BOCW)

  • Headshot Multiplier decreased from 1.62 to 1.5
  • Upper Torso Multiplier decreased from 1.2 to 1

AK-47 (MW)

  • Upper Torso Multiplier decreased from 1.2 to 1.1

C58 (BOCW)

  • Headshot Multiplier decreased from 1.62 to 1.58
  • Upper Torso Multiplier decreased from 1.2 to 1
  • Lower Torso Multiplier decreased from 1.1 to 1
  • Maximum Damage Range increased by 8%
  • Recoil increased

CR-56 AMAX (MW)

  • Headshot Multiplier increased from 1.5 to 1.55
  • Upper Torso Multiplier decreased from 1.1 to 1

Assault Rifle Bravo (MW)

  • Headshot Multiplier decreased from 2.05 to 1.62
  • Upper Torso Multiplier decreased from 1.2 to 1.1

FARA 83 (BOCW)

  • Maximum Damage decreased from 31 to 29
  • Recoil increased

FFAR 1 (BOCW)

  • Headshot Multiplier decreased from 1.5 to 1.4
  • Maximum Damage decreased from 27 to 25
  • Minimum Damage decreased from 25 to 23
  • Maximum Damage Range decreased by 20%
  • Neck Multiplier increased from 1 to 1.2

Assault Rifle Golf (MW)

  • Upper Torso Multiplier decreased from 1.2 to 1.1

Grau 5.56 (MW)

  • Minimum Damage increased from 22 to 24

Groza (BOCW)

  • Maximum Damage decreased from 28 to 27
  • Maximum Damage Range increased by 4.5%
  • Headshot Multiplier decreased from 1.62 to 1.5
  • Upper Torso Multiplier decreased from 1.2 to 1.12
  • Lower Torso Multiplier decreased from 1.1 to 1
  • Recoil pattern smoothed

Krig 6 (BOCW)

  • Minimum Damage increased from 25 to 26

M13 (MW)

  • Minimum Damage increased from 19 to 20

Assault Rifle Charlie (MW)

  • Maximum Damage decreased from 28 to 27
  • Minimum Damage increased from 22 to 23

Oden (MW)

  • Upper Torso Multiplier decreased from 1.3 to 1.2

QBZ-83 (BOCW)

  • Minimum Damage increased from 22 to 24
  • Base Move Speed reduced by 3%
  • Base ADS Move Speed reduced by 5%
  • Upper Torso Multiplier increased from 1.1 to 1.2
  • Lower Torso Multiplier increased from 1 to 1.1

RAM-7 (MW)

  • Maximum Damage decreased from 28 to 26

XM4 (BOCW)

  • Maximum Damage decreased from 32 to 30
  • Minimum Damage decreased from 28 to 27
  • ADS Speed decreased slightly
  • Recoil increased slightly

Light Machine Guns

M60 (BOCW)

  • Maximum Damage increased from 36 to 37
  • Headshot Multiplier increased from 1.5 to 1.6

MG 34 (MW)

  • Maximum Damage decreased from 31 to 29
  • Minimum Damage decreased from 28 to 27
  • Headshot Multiplier decreased from 1.5 to 1.4
  • Upper Torso Multiplier decreased from 1.1 to 1

MG 82 (BOCW)

  • ADS Speed decreased slightly

Light Machine Gun Alpha (MW)

  • Maximum Damage increased from 31 to 32
  • Maximum Damage Range decreased by 7%
  • Upper Torso Multiplier decreased from 1.1 to 1

SA87 (MW)

  • Upper Torso Multiplier decreased from 1.2 to 1.1

Light Machine Gun Alpha (BOCW)

  • Maximum Damage decreased from 34 to 33
  • Upper Torso Multiplier decreased from 1.1 to 1

Sniper Rifles

Swiss K31 (BOCW)

  • ADS animation updated
  • Now shares a base reticle with the ZRG 20mm

Submachine Guns

AK-74u (BOCW)

  • Maximum Damage decreased from 35 to 31
  • Minimum Damage increased from 25 to 26
  • Headshot Multiplier decreased from 1.62 to 1.6
  • Upper Torso Multiplier increased from 1 to 1.1
  • Bullet Velocity increased by 5%

Submachine Gun Alpha (MW)

  • Minimum Damage increased from 25 to 26
  • Headshot Multiplier decreased from 1.62 to 1.47

Bullfrog (BOCW)

  • Maximum Damage decreased from 32 to 31
  • Headshot Multiplier decreased from 1.62 to 1.5
  • Left Upper Arm Multiplier increased from .9 to 1
  • Right Upper Arm Multiplier increased from .9 to 1
  • Left Upper Leg Multiplier increased from .9 to 1
  • Right Upper Leg Multiplier increased from .9 to 1

KSP-45 (BOCW)

  • Headshot Multiplier decreased from 1.62 to 1.57

LC10 (BOCW)

  • Maximum Damage decreased from 30 to 27
  • Minimum Damage decreased from 25 to 24
  • Headshot Multiplier decreased from 1.62 to 1.55

Mac-10 (BOCW)

  • Maximum Damage decreased from 24 to 23
  • Minimum Damage decreased from 20 to 19

Milano 821 (BOCW)

  • Recoil increased slightly
  • Maximum Damage range decreased by 12%
  • Headshot Multiplier decreased from 1.62 to 1.38
  • Upper Torso Multiplier decreased from 1.2 to 1.1
  • Lower Torso Multiplier decreased from 1.1 to 1

Submachine Gun Alpha (BOCW)

  • Maximum Damage decreased from 33 to 31
  • Minimum Damage decreased from 25 to 24

Nail Gun (BOCW)

  • Maximum Damage decreased from 50 to 46
  • Headshot Multiplier decreased from 1.62 to 1.45
  • Upper Torso Multiplier decreased from 1.28 to 1

Submachine Gun Echo (MW)

  • Maximum Damage decreased from 35 to 34
  • Minimum Damage increased from 25 to 26

PPSh-41 (BOCW)

  • Maximum Damage decreased from 28 to 26

ISO (MW)

  • Minimum Damage increased from 20 to 21

Submachine Gun Delta (MW)

  • Minimum Damage increased from 25 to 26

Fennec (MW)

  • Maximum Damage decreased from 25 to 24
  • Minimum Damage decreased from 20 to 19

Tactical Rifles

Tactical Rifle Charlie (BOCW)

  • Headshot Multiplier decreased from 1.8 to 1.7

CARV.2 (BOCW)

  • Headshot Multiplier decreased from 1.7 to 1.6

M16 (BOCW)

  • Headshot Multiplier decreased from 1.8 to 1.6