Apex Legends has, like every other game, had run into issues with overpowered and underpowered items and received complaints from its users about these problems.
Only just recently, after a long wait, did Mirage become viable. The debut of the Charge Rifle in the game immediately made it one of the top weapons and players complained endlessly about these problems. Why does the game seem so imbalanced sometimes? Jason McCord, the design director for Apex Legends, took to Twitter to explain why these imbalances occur and why they're important for a game's longevity.
In the tweet below, Respawn's Jason McCord explains that a multiplayer game, especially a battle royale game, has to have a transfer of power between items and players to make the game more exciting. One consistent meta can become stale over months, so imagine if a game's meta never changed for years, how would that game survive?
The designers and developers are creating these gaps between legends, so that they can nerf and buff others to make the game feel and play differently. The same happens with weapons.
Weapons are not made to be balanced equally"- Jason McCord
Some will be more viable and some will be less viable, but a thorough stat shift and game adjustment will make content fresh and exciting. It's important to recognize that he acknowledges community feedback and how that impacts their decisions, so people need to keep letting them know what feels overpowered and what feels underpowered, so they can make informed decisions about the changes they make.