Apex Legends Season 2 Buffs and Nerfs Unveiled
By Nathan Fusco

Apex Legends Season 2 began on Tuesday and Respawn Entertainment released the full version of the patch notes.
Respawn Entertainment had been leaking pieces of the potential changes for weeks, so there was no surprise that certain Legends were receiving buffs in hope of seeing more play time.
Season 2 is off to an electrifying start. Dive in to the patch notes for more info on:
— Apex Legends (@PlayApex) July 2, 2019
?Meta changes
?Bug fixes
?The new stats page and more!
?: https://t.co/bgSjcTCL2I pic.twitter.com/HScmkN7UUP
Apex Legends Season 2 Patch Notes
Respawn wanted to increase the viability of pistols without completely ruining the balance of the game, so they introduced new hops for certain weapons.
New Hop-Up: Disruptor Rounds
- Increased damage to shielded targets.
- Compatibility: Alternator / RE-45
- Increased damage to unshielded targets.
- Compatibility: P2020, Mozambique.
- Increases magazine capacity.
- Increases reload speed at rare and above.
- Compatibility: Havoc, Triple Take, Devotion.
- Reduced default mag sizes on compatible weapons.
- damage 16 -> 19
- damage 12 -> 13
- choke time 1.5 -> 1.1
- damage 13 -> 15
- recoil mitigation increased for all barrel attachments.
- damage 125 -> 145
- headshot scale 2.0 -> 2.05
- leg damage scale 0.76 -> 0.8
- slightly increased rarity
- Increased ignition delay from 2.5 to 2.8 seconds.
- Sticking a full health player with no armor will now down them.
- Players at the edge of the explosion no longer get their shields completely shredded.
- Shotgun max stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
- Energy max stack increased from 60 to 80; now matches Light/ Heavy ammo.
- Flatline
- Alternator
- RE45
- Mozambique
- P2020
- Enemies scanned now are tracked in real time instead of leaving a ghost image behind. The tracking lasts for 1.5 seconds.
- Increased the angle of the scan to 110 from 90.
- Increased clue duration to 90 seconds from 60 seconds.
- Fixed a bug where energy weapons wouldn’t leave behind weapon fired clues.
- Fixed a bug where movement clues would sometimes not be generated.
- Mirage can now cancel out of his ultimate cloak early.
- Mirage now has a small delay when disabling cloak.
- The magnitude of the slow is reduced by 50% when effecting teammates.
- Increased the duration by 3 seconds.
- Updated the hit box to better conform with the base model.
- We are also planning to make adjustments so his hitbox better reflects Legendary Skins as well for cases where it’s not matching up.
- D.O.C. heal drone now gets destroyed after 2 damage ticks by the circle.
New Hop-Up: Hammerpoint Rounds
They also wanted to make Energy weapons a realistic choice.
New Attachments: Energy Mags
There were new weapon changes to existing guns.
Flatline:
P2020:
Triple Take x Precision Choke:
Alternator:
Kraber:
Arc Star Tweaks
Ammo Stack Sizes
The game also saw an increase in Gold weapons that can be found on the map.
Rotated Gold Weapons
The other big focus was Legend changes. The smaller hitbox Legends were dominating the map, so Respawn tried to change things up.
Bloodhound
Eye of the Allfather
Tracker
Mirage
Vanishing Act
Caustic
Nox Gas
Gibraltar
Dome of Protection
Pathfinder
Lifeline
Make sure to read the full patch notes to learn even more like how Caustic and Gibraltar are now Fortified Legends making them have a 15% damage reduction and immunity to slow effects from weapon fire.
Photo courtesy Respawn Entertainment