Some members of Respawn Entertainment team created a Reddit post on the new Ranked mode and how it will work.


Respawn had four goals in mind when they created Ranked mode:


  • Reward competitive players for the time they invest in Apex Legends.
  • Ensure competitive integrity through skill-based matchmaking.
  • Create a space at the top of the ladder for the best players to establish a high-skill meta without forcing a playstyle.
  • Create a true measure of skill in Apex Legends.


There are six divisions, Bronze, Silver, Gold, Platinum, Diamond, and Apex Predator. All the division will have four tiers like Gold II and Gold I while Gold I would be the best tier of that division. Apex Predator does not have any divisions.


Respawn explained the scoring system in the post, "players climb the ladder using a set scoring system, and we’ve tried to keep the system transparent so you can focus on what it takes to rank up. Scores are tracked via Ranked Points (RP) and your score moves up and down throughout the season."

Each Ranked match will cost RP to play based on your tier:

  • Bronze matches are free
  • Silver matches cost 1RP
  • Gold matches cost 2RP
  • Platinum matches cost 3RP
  • Diamond matches cost 4RP
  • Apex Predator matches cost 5RP

  • You then earn RP based on the match you played. Kills are worth 1RP up to a maximum of 5RP meaning, if you grab a 10-kill game, you're still only get 5RP for those kills. If you place Top 10 you get 2RP, Top 5 gets 4RP and Top 3 earns 7RP. If you win, you'll earn 12RP. All the placement scores are exclusive, so the maximum points you could earn in a single match is 17: 12 from winning and five from the kills.


    It's a rather different system than most ranked modes which are ambiguous and confusing. At least everyone can calculate how many points they lost or gained on their own and how far they are from gaining another tier.


    It should be well received, but it will only take hours for people to express their dissatisfaction.


    Photo courtesy of Respawn