Apex Legends Update 1.78: Seer Nerf Confirmed

Photo courtesy of Respawn Entertainment

The latest update to Apex Legends is finally here, and Patch 1.78 sees some long awaited changes.

For a while now, fans have been calling for a balance to be made to Recon Legend Seer. Having been at the top of the pick-rate lists ever since his introduction in Season 10, Seer infamously launched strong leading to feelings of disdain within the Apex community.

Amongst various bug fixes, Patch 1.78 is finally giving Seer the nerf that players have been asking for. Adjustments have been made to his Passive, Tactical, and Ultimate abilities in an attempt to better balance out the Legend.

A full list of what players can expect from the recent patch is detailed below:

Apex Legends Update 1.78 Patch: Full List



  • Increased wait time between sensor spikes for full HP targets (1.25s to 1.75s)
  • Removed center circle ellipses
  • Reduced range beyond 75m (blue spikes)
  • Reduced field of view


  • Increased detonation delay from 1.4s to 1.6s
  • Players hit are no longer damaged or flashed. Screen shake from being his is also reduced
  • Move slow added while holding tactical
  • Lowered volume on audio
  • Fixed tactical FX being visible in firing range when it’s not supposed to be


  • Increased cooldown from 90s to 120s
  • Lowered volume on audio


  • Fixed several errors related with Seer
  • Adjusted volume of voice lines that play when Seer is chosen

Other Fixes

  • Fixed a problem caused by Climbatizer FX (“No existing effect for handle” error)
  • Fixed an issue with challenges (“Array index -1 is out of range”)
  • Fixed most instances of Legends “holding a grenade” when they have none in their inventory (Watson still suffers from this in some rare cases)
  • Fixed an error with using multiple grenades on explosive holds
  • Switch: Fixed Holospray display
  • Temporarily disabling Prowler in Arenas due to crashing issues
  • Resolved a bug that was preventing some stats from being properly tracked.