Back 4 Blood Card Builds: Best to Use

We’ve sorted out a complete list of the best cards to pick up and use in Back 4 Blood.
We’ve sorted out a complete list of the best cards to pick up and use in Back 4 Blood. / Turtle Rock

We’ve sorted out a complete list of the best cards to pick up and use in Back 4 Blood.

We’ve focused on the utility of each card. That is to say—which cards will be the most useful in a variety of situations. Some cards may feature elements already covered by a teammate or the player, themselves, choosing a specific cleaner. In those situations where the composition just isn’t there—we’ve got you covered.

Here’s our take on the best cards in Back 4 Blood.

Back 4 Blood Card Builds: Best to Use

The best cards to use at the time of writing in Back 4 Blood are:

  • Second Chance
  • Ridden Slayer
  • Superior Cardio
  • Reload Drills
  • Hellfire
  • Two is One and One is None
  • Combat Knife
  • Ammo Pouch

Second Chance gives players one extra life with an additional 5% health buff. It won’t replace a mother’s love, but certainly does the job in a pinch.

Ridden Slayer gifts its users a 20% weak spot damage buff—an ideal choice for those days when you just don’t want to deal.

Superior Cardio takes the number one lesson of Zombieland (2009) to heart. If chosen, it provides a 50% bonus to sprint efficiency with an extra 5% health buff.

Reload Drills is pretty self-explanatory—it cuts reload time down by 30%. Every second is valuable at higher levels which makes this card a must-have should players want to make the most of every moment.

Hellfire is a mobility card that gives players a 45% boost to speed when firing and 5% boost when not. It should give any who pick it up the ability to maneuver around enemies with ease and potentially escape blows at crucial moments.

Two is One allows players to snag a second primary firearm at the cost of 25% of their weapon swap speed. Sometimes it’s a bit more difficult to sort through all the stuff in your bag, right?

Combat Knife essentially just transforms the Bash ability into a melee blade weapon that players can use as their close combat default. We recommend this to those who find themselves constantly in the middle of a Ridden den or who already have a melee perk ready to go.

Ammo Pouch gives players 25% more ammunition to use in stages. This card’s utility is as straightforward as they come. Who doesn’t want more ammunition in their pocket?

Obviously, picking cards should depend on team composition, as well. We have listed come cards that feature perks already covered by other cleaners, but that doesn’t mean players will always find themselves paired with that cleaner.

We encourage the use of critical thinking as players put together their own builds either for themselves in general or for individual cleaners.