Black Ops Cold War Launch Update Detailed

Black Ops Cold War launch is bound to be memorable, though, sometimes it's for the wrong reasons
Black Ops Cold War launch is bound to be memorable, though, sometimes it's for the wrong reasons / Photo courtesy of Treyarch

Call of Duty: Black Ops Cold War launch is bound to be memorable, though, sometimes it's for the wrong reasons. Triple-A games are notorious for bad launches with buggy releases or busy servers, and with Call of Duty's player base, it's likely the servers are going to struggle.

Treyarch will be ready to patch any significant bugs and fix any exploits that make its way to the internet. But there will also be a hefty Day 1 patch.

Treyarch not only lists system changes, but new game modes as well:

Additional Modes

  • Search & Destroy
  • Free-For-All
  • Hardcore Team Deathmatch
  • Hardcore Domination
  • Hardcore Kill Confirmed
  • Hardcore Search & Destroy
  • Hardcore Free-For-All

Fireteam: Dirty Bomb Gameplay

  • Added Ammo Caches to Ruka and Alpine.
  • Added rappel lines to Alpine.
  • Players can now continue sprinting while equipping Armor Plates.
  • Players will now automatically be air deployed after 15 seconds in the overhead spawn view.
  • Both the downed player and player reviving will be locked in place during a revive to avoid the revive from failing.
  • Added the ability to Call for Help while downed.
  • Added support for bashing a door when beginning to sprint next to a door.
  • Added support for configurable squad wipe respawn delays based on squad size (squads of 1 have no additional squad wipe respawn delay).
  • Made adjustments to objective placements.

Loot

  • Radiation Vest item added to loot pool. This vest will prevent the wearer from taking radiation damage inside of the radiation zones.
  • Combat Bow, VTOL Escort, Cruise Missile, and Gunship added to loot pool.
  • Adjusted item spawn rates to reduce higher end Scorestreak frequency.

Vehicles

  • Reduced frequency of Hind spawn.
  • Adjusted vehicle drop timing to reduce the frequency of Hind, Tank, and FAV spawns.
  • Directional damage indicators now point toward the vehicle when taking explosive damage from a Hind or Chopper Gunner.

Bug Fixes

  • Addressed an issue that would prevent objective waypoints from displaying in the overhead spawn view.
  • Addressed an issue where players could be killed as soon as they deployed via air.
  • Addressed a number of issues that would cause a player to spawn away from their intended teammate on the ground from the overhead spawn view.
  • Addressed an issue where players could not deposit Uranium into a dirty bomb.
  • Addressed an issue where the player could be considered out of bounds when deploying from the infill plane.