Call of Duty

Call of Duty: Warzone Update Patch Notes: August 16 Explained

Raven Software issued an update for Call of Duty: Warzone on Aug. 16 that provided a handful of nerfs, buffs, and bug fixes.
Raven Software issued an update for Call of Duty: Warzone on Aug. 16 that provided a handful of nerfs, buffs, and bug fixes. / Activision

Raven Software issued an update for Call of Duty: Warzone on Aug. 16 that provided a handful of nerfs, buffs, and bug fixes.

The shortlist of guns affected are assault rifles, handguns, and submachine guns. Players should make sure they take these changes into account when selecting their loadout for their next match. Raven has also alluded to the fact that this isn't the end for meta changes in Season 5. Players still have a few weeks to go and precious little information on what the developers will switch up next.

Below, we've broken down the changes that have found their way into Warzone as of Aug. 16

Call of Duty: Warzone Aug. 16 Update Patch Notes

In this patch, Raven made tweaks to the AS VAL assault rifle, Fennec, Charlie, and OTs 9 submachine guns, and M19, AMP 63, and Sykov handguns. We've split up each weapon into its corresponding type category.

Assault Rifles

AS VAL

  • Modern Warfare iteration
  • Max damage decreased from 30 to 27
  • Dev note: "The AS VAL (MW), following our balance overhaul, retained one of the fastest, easily achieved TTKs in the game. While its magazine capacity does hold it back, its TTK potential has remained well outside of the range we have been targeting."

Handguns

AMP 63

  • Black Ops: Cold War iteration
  • Max damage decreased from 33 to 31
  • Mid damage now 28
  • Min damage decreased from 28 to 23

M19 (with Akimbo only)

  • Modern Warfare iteration
  • Max damage decreased from 33 to 29
  • Mid damage decreased from 28 to 25
  • Min damage decreased from 23 to 20

Sykov (with Sorokin 140mm Auto only)

  • Modern Warfare iteration
  • Max damage decreased from 27 to 24
  • Mid damage decreased from 23 to 20
  • Min damage decreased from 19 to 17

Developers included a note for the handgun class. They wrote: "Handguns were fortunate enough to evade the initial balance overhaul. These changes aim to place some of the most powerful Secondary Weapons at a power level that is more in line with other Weapons of their class."

Submachine Guns

SMG Charlie

  • Modern Warfare iteration
  • Max damage decreased from 34 to 31
  • Max damage Range decreased by 5.4%
  • Upper Torso Damage Multiplier increased from 1 to 1.1
  • Dev note: "This change is intended to place some of the power of the Submachine Gun Charlie (MW) behind a mechanical requirement – making it a little less forgiving."

Fennec

  • Modern Warfare iteration
  • Bullet Velocity increased by 13.4%
  • Dev note: The Fennec (MW) has struggled to gain footing due to some glaring weaknesses. This change will make the Fennec (MW) viable at slightly further distances.

OTs 9

  • Black Ops: Cold War iteration
  • ADS Weapon Sway decreased
  • Dev note: When making large, sweeping motions while aiming down sights with the OTs 9 (BOCW), players could find most of their front iron sights obstructed by the rear iron sights. This type of sightline obstruction can be frustrating when attempting to effectively track enemies.

Additionally, players can look forward to the following bug fixes:

  • Fixed an issue allowing multiple Squads to enter the same Red Door.
    (This addresses other related issues such as dying to Gas in the Red Door hallway).
  • Fixed an issue where Battle Pass Tiers were not unlocked correctly when the Battle Pass or the Battle Pass Bundle were received as a gift
  • Bug fix with the PPSh-41 (BOCW) where the KGB Eliminator and GRU Suppressor Attachment icons were appearing as white boxes.