Crusader Kings 3 Console Commands

Crusader Kings 3 console commands can make the game significantly easier.
Crusader Kings 3 console commands can make the game significantly easier. / Courtesy of Paradox Interactive

Crusader Kings 3 console commands allow players to manipulate the game in ways that aren't possible through normal gameplay. Most of the Crusader Kings 3 community considers these commands cheating, but ultimately what's more important is whether or not they improve your experience of the game without harming other players.

Crusader Kings 3 Console Commands

To use console commands in Crusader Kings you'll have to start the game in debug mode. To do so on Steam, right click the game in your library and select Properties. Under the General tab, click the Set Launch Options button and add -debug_mode to the launch options.

The Xbox Gamepass edition and Windows 10 Store edition can only be run in debug mode by executing the following in Command Prompt:

start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode

Once you've started the game in debug mode you'll be able to bring up the Console Window in non-ironman games by pressing ` on QWERTY keyboards.

There are a wealth of commands in CK3. Here are all the commands found so far, courtesy of the CK3 wiki.

  • age [amount] [character id]: Adds [amount] of age to [character id], if no character is specified then the player character. Negative values lower it.
  • add_claim [title id] [character id]: Adds a pressed claim on [title id] to [character id], if no character is specified then the player character.
  • add_doctrine [doctrine id] [faith id]: Adds [doctrine id] to [faith id], if no faith is specified then the player character's faith. Pressing tab reveals all doctrine IDs.
  • add_dread [amount] [character id]: Adds [amount] of stress to [character id], if no character is specified then the player character. Negative values lower it.
  • add_maa [regiment id] [character id]: Adds [regiment id] of of men-at-arms to [character id], if no character is specified then the player character. Pressing tab reveals all regiment IDs.
  • add_perk [perk id] [character id]: Adds [perk id] to [character id], if no character is specified then the player character. Pressing tab reveals all perk IDs.
  • add_piety [amount]: Adds [amount] of piety to the player character. Negative values lower it. Default 1000.
  • add_prestige [amount]: Adds [amount] of prestige to the player character. Negative values lower it. Default 1000.
  • add_realm_law [law id] [character id]: Passes [law id] to the realm of [character id], if no character is specified then the player character's realm. Pressing tab reveals all law IDs.
  • add_realm_law_skip_effects [law id] [character id]: Adds [law id] to the realm of [character id], if no character is specified then the player character's realm. Pressing tab reveals all law IDs.
  • add_relation [relation id] [character id]: Adds [relation id] between [character id] and [character id], if only one character is specified then between the player character and them.
  • add_secret [secret id]: Adds [secret id] to the player character. Pressing tab reveals all secret IDs.
  • add_stress [amount] [character id]: Adds [amount] of stress to [character id], if no character is specified then the player character. Negative values lower it.
  • add_title_law [title id] [law id]: Adds [succession law id] to [title id].
  • add_trait [trait id] [character id]: Adds [trait id] to [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs.
  • add_lifestyle_xp_all [amount] [character id]: Adds [amount] of experience to all lifestyles of [character id], if no character is specified then the player character. Default 1000.
  • add_diplomacy_lifestyle_xp [amount] [character id]: Adds [amount] of diplomacy lifestyle experience to [character id], if no character is specified then the player character. Default 1000.
  • add_martial_lifestyle_xp [amount] [character id]: Adds [amount] of martial lifestyle experience to [character id], if no character is specified then the player character. Default 1000.
  • add_stewardship_lifestyle_xp [amount] [character id]: Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the player character. Default 1000.
  • add_intrigue_lifestyle_xp [amount] [character id]: Adds [amount] of intrigue lifestyle experience to [character id], if no character is specified then the player character. Default 1000.
  • add_learning_lifestyle_xp [amount] [character id]: Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. Default 1000.
  • change_culture [county id] [culture id]: Changes the culture of [county id] to [culture id].
  • change_development_level [amount] [county id]: Adds [amount] of development to [county id], if no county is specified then the player character's capital. Negative values lower it.
  • change_fervor [amount] [faith id]: Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. Negative values lower it. Default 10.
  • change_diplomacy [amount] [character id]: Adds [amount] of diplomacy skill to [character id], if no character is specified then the player character. Negative values lower it.
  • change_martial [amount] [character id]: Adds [amount] of martial skill to [character id], if no character is specified then the player character. Negative values lower it.
  • change_stewardship [amount] [character id]: Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Negative values lower it.
  • change_intrigue [amount] [character id]: Adds [amount] of intrigue skill to [character id], if no character is specified then the player character. Negative values lower it.
  • change_learning [amount] [character id]: Adds [amount] of learning skill to [character id], if no character is specified then the player character. Negative values lower it.
  • change_prowess [amount] [character id]: Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Negative values lower it.
  • clear_character_modifiers [character id]: Removes all character modifiers from [character id], if no character is specified then the player character.
  • clear_title_laws [title id]: Removes all title succession laws from [title id].
  • clear_traits [character id]: Removes all traits from [character id], if no character is specified then the player character.
  • discover_all_eras [character id]: Discovers all innovations for the culture of [character id], if no character is specified then the player character's.
  • discover_era [era id]: Discovers [era id] and all its innovations for the player character's culture. Pressing tab reveals all era IDs. Default current era.
  • discover_fascination [character id]: Discovers the current fascination for the culture of [character id], if no character is specified then the player character's.
  • discover_innovation [innovation id] [character id]: Discovers [innovation id] for the culture of [character id], if no character is specified then the player character's. Pressing tab reveals all innovation IDs.
  • dynasty_prestige [amount] [dynasty id]: Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character's dynasty. Negative values lower it. Default 1000.
  • end_schemes: All schemes targeting the player character are abandoned.
  • event [event id]: Triggers [event id].
  • gain_all_dynasty_perks [character id]: Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player character's.
  • gain_all_perks [character id]: Gives all lifestyle perks to [character id], if no character is specified then the player character.
  • give_title [title id] [character id]: Gives [title id] to [character id], if no character is specified then the player character.
  • gold [amount]: Adds [amount] of gold to the player character. Negative values lower it. Default 1000.
  • instabuild: Holdings and buildings in the player character's domain are finished in a day. Entering it again disables it.
  • instant_birth: Pregnancies last a day. Entering it again disables it.
  • join_era [era id]: Enters [era id] for the culture of [character id], if no character is specified then the player character's. Pressing tab reveals all era IDs.
  • kill [character id]: Kills [character id], if no character is specified then the player character.
  • merge_culture [culture id] [culture id]: Changes the culture of all counties of [culture id] to [culture id].
  • pregnancy [character id] [character id]: Impregnates female [character id] with father [character id], if no character is specified then an unknown father.
  • remove_doctrine [doctrine id] [faith id]: Removes [doctrine id] from [faith id], if no faith is specified then the player character's faith. Pressing tab reveals all doctrine IDs.
  • remove_nick [character id]: Removes the current nickname from [character id], if no character is specified then the player character.
  • remove_relation [relation id] [character id]: Removes [relation id] between [character id] and [character id], if only one character is specified then between the player character and them.
  • remove_trait [trait id] [character id]: Removes [trait id] from [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs.
  • set_culture [culture id] [character id]: Changes the culture to [culture id] for [character id], if no character is specified then the player character. Pressing tab reveals all culture IDs.
  • set_dread [culture id] [character id]: Sets the dread to [amount] for [character id], if no character is specified then the player character.
  • set_dread [amount] [character id]: Sets the dread to [amount] for [character id], if no character is specified then the player character.
  • set_faith [faith id] [character id]: Changes the faith to [faith id] for [character id], if no character is specified then the player character. Pressing tab reveals all faith IDs.
  • set_focus [focus id] [character id]: Sets the focus to [focus id] for [character id], if no character is specified then the player character.
  • set_nick [nickname id] [character id]: Gives [nickname id] to [character id], if no character is specified then the player character.
  • set_sexuality [sexuality id] [character id]: Changes the sexual orientation to [sexuality id] for [character id], if no character is specified then the player character.
  • set_stress [amount] [character id]: Sets the stress to [amount] for [character id], if no character is specified then the player character.
  • set_diplomacy [amount] [character id]: Sets the diplomacy skill to [amount] for [character id], if no character is specified then the player character.
  • set_martial [amount] [character id]: Sets the martial skill to [amount] for [character id], if no character is specified then the player character.
  • set_stewardship [amount] [character id]: Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character.
  • set_intrigue [amount] [character id]: Sets the intrigue skill to [amount] for [character id], if no character is specified then the player character.
  • set_learning [amount] [character id]: Sets the learning skill to [amount] for [character id], if no character is specified then the player character.
  • set_prowess [amount] [character id]: Sets the prowess skill to [amount] for [character id], if no character is specified then the player character.
  • yesmen: AI characters accept all proposals. Entering it again disables it.

There are even more commands for testing purposes, but they have more narrow use cases.