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Cyberpunk 2077 Hotfix 1.22 Patch Notes Explained

Cyberpunk 2077 developer CD Projekt Red have released another hotfix in their series of attempts to squash all its bugs.
Cyberpunk 2077 developer CD Projekt Red have released another hotfix in their series of attempts to squash all its bugs. / CD Projekt Red

Cyberpunk 2077 developer CD Projekt Red has released another hotfix in their series of attempts to squash all its bugs.

This latest fix, Hotfix 1.22, went live early on Wednesday, April 28, for PC, consoles, and Google Stadia. CD Projekt Red (CDPR) made the initial announcement of its launch on the official Cyberpunk 2077 Twitter account, stating that the fix was meant to "[address] the most frequently reported issues since the last patch" while improving its stability and performance.

In short: it looks like the team has really made some headway, as they're now more focused on fixing problems from patch to patch rather than fixing the entire game.

Cyberpunk 2077 Hotfix 1.22

The biggest fixes, of course, involve quests and storylines. Hotfix 1.22 seems focused on keeping players from getting stuck more than anything else. For example, CDPR resolved an issue of players getting locked out of using their weapons and items after a certain part of "Riders in the Storm." Players should have no problem using the elevator in "Gig: Until Death Do Us Part" and their phone in "New Dawn Fades." Additionally, players can no longer be trapped by not immediately following the Delamain Drone in "Epistrophy."

Other major fixes include:

  • The Metro: Memorial Park terminal now registers as part of the "Frequent Flyer" achievement.
  • Fixed an issue with Johnny after buying the Nomad Car from Lana.
  • Provided a retro-fix to the issue with Takemura getting stuck in the Japantown Docks.

As far as platform-specific fixes go, Xbox One, PlayStation 5 (PS5), and Stadia players should see some improvements. Xbox One players should see a GPU and ESRAM improvement while PS5 now has an updated memory management protocol. Stadia players no longer need to worry about getting "soft locked" in the keybinding menu due to not having a proper keyboard.

Minor fixes include:

  • Resolving NPC clothing clipping issues.
  • Properly aligning Arabic subtitles.
  • Improved memory management.
  • Cloth and skin rendering performance enhancements.

This patch could be good sign of progress for the developers and their fans moving forward.