Cyberpunk 2077 Patch 1.52 Notes Revealed: Bug Fixes, Quests, and Loot Changes

CD Projekt Red (CDPR) has released the latest patch for Cyberpunk 2077⁠—Patch 1.52⁠—containing a variety of bug fixes and open-world adjustments.
CD Projekt Red (CDPR) has released the latest patch for Cyberpunk 2077⁠—Patch 1.52⁠—containing a variety of bug fixes and open-world adjustments. / CD Projekt Red

CD Projekt Red (CDPR) has released the latest patch for Cyberpunk 2077⁠—Patch 1.52⁠—containing a variety of bug fixes and open-world adjustments.

According to the developers, this patch is currently in the process of being rolled out and will soon be available across all platforms where Cyberpunk 2077 is being sold.

Cyberpunk 2077 Patch 1.52 Notes Revealed: Bug Fixes, Quests, and Loot Changes

All consoles will receive some "minor UI optimizations." Next-generation consoles will see their memory utilization improve with less crashes.

PlayStation 5 players will receive the following benefits:

  • Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
  • Wet roads will now be as reflective as on the PC version.

Both PlayStation 5 and Xbox Series X players will be able to adjust the Video preset settings without the game automatically turning all the graphic settings on.

Xbox One/Series X players will be able to pause their game and disconnect their controller without fear of getting V stuck in place.

Stadia players should be happy to know that this patch will activate aggressive crowd behavior at long last.

We've lifted the rest of the notes directly from CDPR's patch notes post for Patch 1.52.

Gameplay Fixes

  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.

Quest and Gig Fixes

  • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
  • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
  • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
  • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
  • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.
  • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
  • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.

Open-World Fixes

  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Player won't be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.

User Interface (UI) Adjustments

  • Added a quest tag to fixer rewards when they're first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won't be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.

Visual Adjustments

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.

DBLTAP cannot confirm a date for when this patch will be fully rolled out at the time of writing.