Dead by Daylight Receives Multiple Bug Fixes in Patch 5.7.1

Photo courtesy of Behaviour Interactive

Dead by Daylight recently saw the return of Haddonfield on April 27, bringing with it a revamped Legion and Ghost Face. And as with any major update, some bugs and glitches slipped through the cracks. Behaviour Interactive is putting in a hotfix on Tuesday to fix some of these problems.

Easily one of the funniest changes is to Ghost Face's music. His new chase music is horrendous to listen to and fans were quick to point out the problem. BI has decided to decrease the volume of the chase music until they can replace the music entirely. The community has probably never been more united on a single issue in the game's entire existence until that chase music was revealed.

Dead by Daylight Patch 5.7.1

Bug Fixes

  • Lowered the Ghost Face's chase music. Please note this is a temporary fix while we work on a new chase track altogether. 
  • Fixed an issue that could sometimes cause Meg to be unable to vault in the Killer tutorial.
  • Fixed an issue that caused a totem to spawn in a closed room on the second floor of the Strode House in Haddonfield.
  • Fixed an issue that made it impossible to interrupt Survivors on a specific side of multiple generators in Haddonfield.
  • Fixed an issue that caused the Legion's power gauge not to refill when equipped with Julie's Mix Tape add-on and stunned by the Head On perk.
  • Fixed an issue that caused progress to regress after succeeding a difficult skill check triggered by the Blight's Soul Chemical add-on.
  • Fixed an issue that caused succeeding an unhook attempt right before transitioning to the struggle phase to be instantly sacrificed on a subsequent hooking.
  • Fixed an issue that caused an interaction started by double clicking on the Stadia platform to continue without holding down the button without the Toggle Interaction option enabled.
  • Fix an issue that caused the wrong lobby theme music to be played when the Little Red Gaming Fit outfit for Feng Min is equipped.
  • Fixed an issue that caused the fifth entry in the House of the Arkham journal to be played in English instead of Japanese.
  • Fixed an issue that caused the survivors to keep making injured noises when recovering to full while afflicted with Madness tier 3.
  • Fixed an issue that sometimes caused the selected survivor to not be saved upon restarting the game.
  • Fixed an issue that prevented entering the game upon refusing consent for Nintendo Account usage. (Switch only)
  • Fixed an issue that prevented a Survivor using Dead Hard to be able to land on the luggage in Ormond Map. 
  • Fixed an issue that enabled the Killer to body block a Survivor near one of the Gideon's exit gate. 
  • Fixed an issue that caused an inaccessible Green Glyph on the Car Crusher tile in the Wrecker's Yard map.
  • Fixed an issue that prevented the Nightmare from setting Dream Snares in the garage in the Gas Heaven map.
  • Fixed an issue that allowed Killers to get onto the water tower from the hill in the Suffocation Pit map.
  • Fixed an issue that sometimes prevented the Killer to not be able to pick up a Survivor at the bottom of the stairs of the basement. 
  • Fixed an issue that caused the Credits to appear as a placeholder string ID in all non-English languages. (PS5, Switch and Stadia only)

Even with the arrival of a reworked map and a few killers, fans have even more to look forward to with the Year 6 Anniversary Broadcast on May 17. Behaviour Interactive will most likely announce upcoming killers and maps, or even ranked changes.