Dota Underlords Tier List

Valve released the open beta last week for Dota Underlords, its official take on auto chess, which has become wildly popular in the Dota 2 community. Right now it's accessible as an independent download to all owners of the Dota 2 International 2019 Battle Pass.

The playable units will be largely familiar to anyone who's played the auto chess mod in the Dota 2 client, but this Dota Underlords tier list should help clue you in to some of the big changes in the new release.

Dota Underlords Tier List: S Tier

Drow Ranger — 1 cost, Heartless/Hunter

Enigma — 5 cost, Primordial/Warlock

Kunkka — 4 cost, Human/Warrior

Medusa — 4 cost, Scaled/Hunter

Mirana — 4 cost, Elusive/Hunter

Tidehunter — 5 cost, Scaled/Hunter

Wind Ranger — 4 cost, Elusive/Hunter

Dota Underlords Tier List: A Tier

Abaddon — 3 cost, Heartless/Knight

Anti-Mage — 1 cost, Elusive/Demon Hunter

Beastmaster — 2 cost, Brawny/Hunter

Bloodseeker — 1 cost, Human/Assassin

Bounty Hunter — 1 cost, Scrappy/Assassin

Clockwork — 1 cost, Scrappy/Inventor

Doom — 4 cost, Demon/Warrior

Dragon Knight* — Human/Dragon/Knight

Gyrocopter — 5 cost, Deadeye/Inventor

Keeper of the Light* — 4 cost, Human/Mage

Lycan — 3 cost, Human/Savage

Necrophos — 4 cost, Heartless/Warlock

Ogre Magi — 1 cost, Blood-Bound/Mage

Queen of Pain — 2 cost, Demon/Assassin

Razor — 3 cost, Primordial/Mage

Shadow Fiend — 3 cost, Demon/Warlock

Slark — 3 cost, Scaled/Assassin

Sniper — 3 cost, Deadeye/Hunter

Techies — 5 cost, Scrappy/Inventor

Terrorblade* — 3 cost, Demon/Demon Hunter

Tiny — 1 cost, Primordial/Warrior

Troll Warlord — 4 cost, Troll/Warrior

Tusk — Savage/Warrior

Warlock — 1 cost, Blood-Bound/Warlock

Dota Underlords Tier List: B Tier

Arc Warden — 3 cost, Primordial/Shaman

Alchemist — 4 cost, Scrappy/Warlock

Chaos Knight — 2 cost, Demon/Knight

Crystal Maiden — 2 cost, Human/Mage

Disruptor — 4 cost, Brawny/Shaman

Enchantress — 1 cost, Savage/Druid

Juggernaut — 2 cost, Brawny/Warrior

Lich — 5 cost, Heartless/Mage

Lina — 3 cost, Human/Mage

Lone Druid — 2 cost, Savage/Druid

Luna — 2 cost, Elusive/Knight

Morphling — 2 cost, Primordial/Assassin

Nature's Prophet — 2 cost, Elusive/Druid

Puck — 2 cost, Dragon/Mage

Pudge — 2 cost, Heartless/Warrior

Shadow Shaman — 1 cost, Troll/Shaman

Templay Assassin — 4 cost, Elusive/Assassin

Timbersaw — 2 cost, Scrappy/Inventor

Treant Protector — 2 cost, Elusive/Druid

Venomancer — 3 cost, Savage/Warlock

Viper — 3 cost, Dragon/Assassin

Witchdoctor — 2 cost, Troll/Warlock

Dota Underworlds Tier List: C Tier

Axe — 1 cost, Brawny/Warrior
Batrider — 1 cost, Troll/Knight

Omniknight — 3 cost, Human/Knight

Sand King — 3 cost, Savage/Assassin

Slardar — 2 cost, Scaled/Warrior

Tinker — 1 cost, Scrappy/Inventor

* = units require alliance synergies or other ways to trigger abilities quickly

Conclusion

In the current version of Underlords, there is no question Hunters are the strongest alliance for which to build. All of their units are independently good, and their alliance bonus is one of the strongest in the game.

Assassin, Inventor, and Scrappy alliances are all generally great bonuses to build towards, and they are worth the cost of taking some sub-par units to maintain.

Mages are currently the most RNG-dependent alliance to build towards, since you're relying on the AI to cast spells on the correct targets. Mage heroes do become exponentially better, though, if you get the Final Flash aura as one of your item drops.

Warriors and Knights currently have a hard time, as offensive value generally trumps their defensive bonuses on the current balance patch.

Cover photo courtesy of Valve