Electronic Arts has canceled a project, code-named Gaia, that its Montreal studio Motive has been developing for close to six years, Bloomberg reports Thursday.
EA first hinted Gaia in 2015, but the publisher never officially announced or named the project. It had planned the project to be a new franchise, describing it as "a highly ambitious, innovative new game that puts the power and creativity in your hands." Exactly which power and creativity to which it referred was unclear then, and apparently nonexistent now.
EA Reportedly Cancels Gaia After Years of Development
Gaia is another victim of the EA housecleaning that saw the death of Anthem Next this week. The game's development, led by veteran games industry executive Jade Raymond at his new EA-owned studio Motive, was protracted and arduous. It underwent at least one major reboot over its multi-year development cycle, Bloomberg reports.
Some of that development trouble may have been tied to problems at the studio itself. It absorbed staff from the BioWare Montreal office that shuttered in 2017 after Mass Effect Andromeda's failed launch. Part of Motive was also assigned to work on Star Wars Battlefront II, which came out the same year as Andromeda.
The Gaia team absorbed the creative leads from Battlefront II, and cultural differences reared their heads. Gaia's top directors eventually left for Ubisoft, leading to Gaia's reboot. Motive studio head Raymond then left in the fall of 2018.
Motive will continue to operate, having found success with Star Wars Squadron in 2020.
The Gaia news arrives alongside tell of a newly multiplayer-free Dragon Age game in development at the EA-owned BioWare.