Fiddlesticks Gameplay Preview Released

Fiddlesticks' visual and gameplay update received a gameplay preview Saturday, giving players their first visual indication of how the champion's new and improved form will play.
Fiddlesticks' redesign focused on making the scarecrow live up to its horror inspirations. The rework is expected to arrive on the League of Legends Public Beta Environment in Patch 10.17. Here are all the abilities shown in the preview.
Fiddlesticks Reworked Abilities
A Harmless Scarecrow (Passive)
Fiddlesticks’ trinket is replaced by Scarecrow Effigies that look exactly like Fiddlesticks. Effigies grant vision like regular wards. Enemy champions who approach an effigy activate it, causing the effigy to fake a random action (ex. basic attacking or casting Crowstorm), after which the effigy destroys itself.
Fiddlesticks can hold up to two Effigies at once. Effigy cooldown decreases and duration increases with Fiddlesticks’ level. At level 6, placing an Effigy reveals nearby wards for 6 seconds.
Terrify (Q)
Passive: While out of combat and unseen, if Fiddlesticks’s abilities damage an enemy, they become terrified, fleeing in the opposite direction.
Active: Terrify the target and damage them based on their current health. If this ability is cast on an enemy that was recently terrified, they take double damage instead of being terrified again.
Bountiful Harvest (W)
Fiddlesticks drains the souls of all nearby enemies, damaging them continuously over a few seconds and healing Fiddlesticks based on damage dealt. The last tick damages and heals based on the target’s missing health.
If Bountiful Harvest fully channels or if no enemies remain to be harvested, Bountiful Harvest’s cooldown is partially refunded.
Reap (E)
Fiddlesticks damages and slows enemies in a crescent-shaped area in front of itself. Enemies in the center of the crescent are also silenced.
Crowstorm (R)
Fiddlesticks channels before blinking to the target location and continuously damaging nearby enemies for several seconds.