Final Fantasy 7 Remake Aerith Weapons Guide

Final Fantasy 7 Aerith weapons you should know so you don't leave your healer behind
Final Fantasy 7 Aerith weapons you should know so you don't leave your healer behind / Square Enix

Final Fantasy 7 Remake Aerith weapons are important to know if you want to give your resident magic-user a real punch in combat.

Final Fantasy VII (FF7) is all about building your team and formatting from Team Avalanche to create a compatible group of characters to fight beside you. Aerith Gainsborough is just one of many options you can pick. Her primary abilities have a heavy influence of magic and healing so it makes sense you'd want to enhance these when you can.

Here's a quick list of all the staves you can give her.

Final Fantasy 7 Remake Aerith Weapons Guide

Aerith starts off with the Guard Stick. It has a base 29 Attack and 43 Magic as well as two slots. When fully upgraded, her Magic shoots up to 109 and gives +7 Defense, +7 Magic Defense, +640 Health and +34 MP. Its ability "Arcane Wand" conjures a ward that allows attack spells cast within to be auto-cast a second time.

The Silver Staff starts off with 27 Attack and 50 Magic, but has 110 Magic once upgraded. It provides and extra +350 Health and +10 MP. Its ability is "Sorcerous Storm" which deals extra damage to nearby enemies. It can be purchased from the Moogle Emporium for 2 Moogle Medals.

The Arcane Scepter can be obtained either as a reward for completing Odd Job 15 or purchased from the Sector 5 slums weapon shop. It has a base 24 Attack and 36 Magic which becomes 87 Magic once upgraded. Additionally, it provides +300 HP and +46 MP. Its ability is "Fleeting Familiar" which summons a fairy that attacks enemies on its own or after you use your spells.

The Mythril Rod has a base 24 Attack and 92 Magic turned 158 when upgraded. It provides an extra +400 Health and +13 MP. Its ability, "Ray of Judgement", is an extra attack that fires an energy burst multiple times for extra damage, costing 2 ATB. Players can find it in a purple chest off a path from the Train Graveyard or in the Sector 5 slums weapon shop.

The Bladed Staff needs to be stolen from Eligor, the boss of Chapter 11. It has a base of 39 Attack and 36 Magic which becomes 76 Magic upon upgrading. It adds +13 Defense, +850 Health, and +18 MP. Its ability is "Lustrous Shield" which protects you from enemies and projectiles for a limited time.

The Reinforced Staff has 50 Attack and 82 Magic to start. It upgrades to 109 Magic and provides +13 Magic Defense, +300 Health, and +18 MP. Its ability is "ATB Ward" which conjures a ward wherein allies who use ATB abilities regain a part of the cost from your gauge. It is located in a purple chest in the very first room of Chapter 17.