Top Games

Halo Infinite Battle Pass Progression Changes: Full List

The third time appears to be the charm for Halo Infinite multiplayer's challenge system.
The third time appears to be the charm for Halo Infinite multiplayer's challenge system. / Image courtesy of 343 Industries

Following continued constructive feedback from its community, 343 Industries released another batch of changes to Halo Infinite multiplayer's progression on Tuesday.

In a playlist and service update that went live on Dec. 14, it appears it will be noticeably easier for players to progress in the Halo Infinite Season 1 battle pass compared to at its launch a month ago.

Halo Infinite Battle Pass Progression Changes: Full List

As part of the Dec. 14 update, 343 Industries has:

  • Eased or removed some of the game's more "difficult" challenges
  • Made weekly ultimate challenges less intensive
  • Added new challenges specific to new playlists
  • Added a new type of challenge that rewards in-game personal score
  • Made event challenges appear more often when an event is active

Considering that these progression changes were made in addition to 343 Industries introducing Team Slayer, Free-For-All (FFA) Slayer, Fiesta Slayer
and Tactical Slayer and their related challenges to the game for the first time, it appears owners of the Season 1 Battle Pass can rejoice.

From having to get five sticky grenade kills to saving a teammate from afar three times, there's no question that certain challenges were headaches to complete.

Additionally, after completing those pesky weekly challenges, having to complete a final weekly ultimate challenge, such as getting five Killing Sprees, was enough to make a lot of players give up altogether.

Lastly, making event challenges appear more often when events such as Fracture: Tenrai are live is just a great move. A week is certainly a decent chunk of time for players to play enough games to get challenge swaps, but for those who are more casual with the game or simply had rough luck, getting the Yoroi armor was likely too complicated to figure out.