Halo Infinite had one of the largest reveals as part of 343 Industries' E3 presentation this year, the biggest reveal for the game is that the multiplayer mode will be free-to-play and released sometime in the holiday season this year.
Halo Infinite Multiplayer Reveal Details From E3 2021
What was known before was that it would receive a similar sandbox experience, similar to that of previous multiplayer fame in older Halo games. Fortunately, it will also be cross-platform and cross-progression between the Xbox line of consoles and even for PC.
Andrew Witts, lead multiplayer designer for the game, said in the reveal that this multiplayer is seeking to take parts of the Halo franchise and to give it a fresh look to define this one as different while being a "celebration" of games prior.
Equipment in the multiplayer mode will serve as a focal point for gameplay as the developers wanted to keep tactics and strategy in mind while players are choosing a preferred weapon when trying to seize control of the maps. The grappling hook will serve as a tool that most players will use in order to get around the map, grab far-away weapons and strategize along with it.
"Equipment has kind of a bigger voice than ever before," Witts said. He added that it is "another avenue of not just skill expression, but tactics for teams to coordinate around."
Power-ups will also take on a different role for multiplayer as players will now have the agency to choose when they want to use the item, like the Overshield or Active Camouflage, and if the item is not used, then will be dropped by an enemy player for them to use instead - typically a staple mechanic for most games like Warzone, among others.
A new franchise-changing feature will be towards its most used tools, the vehicles. There will now be vehicle damage that affect the condition of it. Warthog tires can be shot flat and a new addition of the game will be its "Doomsday" mechanic in which if the vehicle takes enough damage, it will catch fire and soon after explode, which enables more player agency in what decisions to make in the events following a vehicle fire.
Adding to vehicles, the Warthog will have a new "cousin" called the Razorback. It is similar to that of its older cousin and will be equipped with a storage compartment that players can attach a plethora of items to it.
"So if you want to put like attached turrets, power weapons, fusion coils, objectives. And that is what really [makes] the Razorback kick a lot of butt in MP (multiplayer) and campaign," said Brian Berryhill, senior sandbox designer for the game.
Cosmetics are going to make players feel like the Spartan they're playing is theirs. If those are still sprung on Cortana, it may be time to cut ties with the AI, as players will be able to add their own "Personal AI" to their Spartan. The Personal AI selected for a player's Spartan will have its own announcer calling highlights or moments in the game.
There will be many aspects to customization for Spartans aside from just colors as players can select different skins for various parts of the armor, guns and vehicles alike. All of which can be customized as part of the Halo Waypoint app and website. New features for cosmetics will be that players are able to choose various voices for their Spartans and even prosthetics for arms and legs.
Battle passes will have players able to select different progressions for their characters by allowing players to obtaining older battle passes, while those who get battle passes will be able to keep it forever. However, items obtained from battle passes will just be cosmetic choices and can be obtained by playing matches without purchases.
The battle passes will be cross-progression and able to use for either for any of the platforms in the game.
There will be an added training mode that players can also play that can provide a variety of scenarios for players, and will allow others to simply learn the game of Halo or warm up before hitting up the match-making servers. Bots will be enabled if needed and will allow players to train on shooting, or even as a training course for some.