Halo Reach Update Dec. 18: Everything You Need to Know

Halo Reach's Dec. 18 update was a small, yet important update for Reach's release on PC.
Halo Reach's Dec. 18 update was a small, yet important update for Reach's release on PC. / Image Courtesy 343 Industries

Halo Reach's Dec. 18 update was a small, yet important update for Reach's release on PC, nearly ten years after it came out for the Xbox 360. Here's everything you need to know to take full advantage of yesterday's update.

Halo Reach Dec. 18 Update

One of the main components of the Dec. 18 update for Halo Reach was improved accessibility. Microsoft has been a leader this decade in making sure their games are playable by everyone, and this update is a step in that direction. Mouse and keyboard accuracy has also been greatly improved, narrowing the advantage gap that controller users have.

Along with accessibility improvements, there have been many tweaks for various multiplayer modes. Here is every Playlist Update:

Social 2v2

[Slayer] Removed Solitary and added Synapse (Forge World).

Social 4v4

[Slayer] Added Think Twice (Forge World).

[Asset Denial] Removed Oddball on Solitary.

Made various weighting adjustments. Players will spend a bit less time on Anniversary maps and a bit more time on vanilla maps and classic forge map variants.

Social 8v8

[Slayer] Added default variants of Boneyard and Spire. The updated variants (Scrapyard and Spear Broken) will see additional playtesting and refinement before reentering the core map pool.

[Slayer] Added classic Forge World variants Delta Facility and Wayont.

[Slayer] Added new Forge World variants Brick and Hivemind by MythicFritz and Hexduster respectively.

[Slayer] Removed Paradiso (Forge World).

[Flag & Bomb] Replaced Neutral Bomb Assault with Multi Bomb Assault on Tempest, Highlands, and Hemorrhage (Forge World). This will reduce the number of matches which end in stalemates.

[Flag & Bomb] Added Multi Flag CTF on Brick and Hivemind.

[Zone Control] Removed Territories on Breakpoint and High Noon.

[Action Sack] Fixed an issue where players could spawn out of bounds on Spear Broken (Spire) and reenabled it for Elite Slayer.

Retuned weighting to better balance DLC and vanilla maps.