Overwatch Developer Expands on Game's Balancing Philosophy

Overwatch developer, Josh Noh, expanded on Blizzard's balancing philosophy for Overwatch.
Overwatch developer, Josh Noh, expanded on Blizzard's balancing philosophy for Overwatch. | Photo courtesy of Blizzard

Overwatch developer Josh Noh gave insight into Blizzard's balancing philosophy for Overwatch. The discussion started on Tuesday when someone posted about "Power Creep," which is when developers nerf or a buff a hero slowly until the hero is useless or overpowered.

Noh didn't believe Blizzard was doing such a thing, and went in-depth on how Blizzard balances Overwatch. Apparently, he still had more to say and continued on Wednesday.

"When I looked into the current patch stats, Mei and Genji are both very middle of the pack for GM where I would normally expect players to adhere more closely to the meta. There’s only about 8 heroes with higher pick rates than Mei/Genji. Soldier pick rate is low, coming in at slightly less than half of Genji’s and is on par with Ashe for both pick/win rate," explained Noah. "One of the perceived strongest and one of the perceived weakest heroes have nearly identical pick rate and win rate."

He goes to share that Blizzard is aware of statistics, winrates, and player feedback, but they want to use all available information when it comes to balancing heroes. "...While not absolute or conclusive of anything on its own, (this) may suggest off-meta heroes are much more viable on the competitive ladder than players tend to expect."

It's refreshing to see a developer applaud players who use off-meta heroes and look for strategies out of the norm, compared to League of Legends where Riot Games has banned players for one-picking certain champions despite a high winrate.