League of Legends Patch 10.23 Jungle Camp Changes: Full List of Changes
By Erika Thomas

Here are the League of Legends Patch 10.23 jungle camp changes. These changes come with the new patch that arrives just in time for preseason. With this we also got new Cosmic skins and a new Star Guardian Prestige Skin announced.
Preseason 2021 is upon us, and Patch 10.23 comes jam-packed with some huge changes courtesy of the shopkeepers. We've got:
— League of Legends (@LeagueOfLegends) November 10, 2020
⚔️ All-new items
?️ Updated items
?️ A fully revamped shop
Welcome to Preseason folks. Good luck and have fun! pic.twitter.com/vFhTmPbdd8
League of Legends Patch 10.23 Jungle Camp Changes
Here is a full list of how the new jungle camps operate in League of Legends Patch 10.23:
Gromp
- Magic Resist: 20 at all levels.
- Health: 1650-2460 (levels 1-11).
- Toad Rage: Gromp's first three attacks no longer have increased attack speed or deal.
- Toad Soup: Killing Gromp restores 50 (+10 * average champion level) health and 30 (+6 * average champion level) mana.
- Attack Damage: 70-259 (levels 1-18) ⇒ 80-253 (levels 1-18)
Blue Sentinel
- Armor: 20 at all levels
- Magic Resist: 20 at all levels
- Health: 1800-3150 (levels 1-11)
- Movement Speed: 275
Greater Murkwolf
- Armor: 20 at all levels
- Magic Resist: 20
- Health: 200-2200 (levels 1-11)
- Movement Speed: 525
Murkwolf
- Magic Resist: 0 at all levels
- Health: 480-888 (levels 1-11)
- Movement Speed: 525
Crimson Raptor
- Armor: 20 at all levels
- Magic Resist: 20 at all levels
- Health: 800-1760 (levels 1-11)
- Movement Speed: 450
Lesser Raptor
- Health: 425-723 (levels 1-11)
- Movement Speed: 525
Red Brambleback
- Armor: 20 at all levels
- Magic Resist: 20 at all levels
- Health: 1800-3150 (levels 1-11)
Ancient Krug
- Armor: 20 at all levels
- Magic Resist: 20 at all levels
- Health: 1050-1785 (levels 1-11)
- Movement Speed: 250
Krug
- Movement Speed: 350
- Experience: 0-13.5 (levels 1-9)
- Gold: 7
Lesser Krug
- Movement Speed: 400
- Experience:18-24.3 (levels 1-9)
- Gold: 12
Rift Scuttler
- Armor: 20
- Magic Resist: 20
- Health: 1000-2066 (levels 1-17)
- Loose Carapace: Spawns with a 60% max health shield. Shield breaks when immobilized.
- Rift Scuttler no longer loses 50 Armor and Magic Resist or takes 25% increased damage after being immobilized
- Killing Rift Scuttler no longer restores health and mana.