League of Legends Patch 11.3 Preview Explained

League of Legends Patch 11.3 Preview
League of Legends Patch 11.3 Preview / Photo Courtesy of Riot Games

On Jan. 26, Gameplay Design Director for League of Legends Mark Yetter released a patch preview on Twitter. The preview covered changes, buffs, and nerfs to both items and champs. Here's a quick look at some of the important changes in the upcoming patch.

League of Legends Patch 11.3 Preview Explained


There were 20 listed item changes in Yetter's post. In terms of nerfs, Sterak's Gage gives less shield and its duration has been shortened. Zhonias Hourglass now costs more gold, along with an item that builds into Zhonias. Also, Ironspike Whip is being removed. Instead, "minions and monsters take double damage below 50% hp."

In terms of item buffs, Immortal Shieldbow, Banshee Veil, and Chemtech Putrifier all received noticeable buffs. Immortal Shieldbow now does more attack damage and attack speed. Banshee Veil now does 15 more ability power for the cost of 100 more gold. Chemtech Putrifier will be getting more ability haste, along with a new effect, "Healing or shielding an ally will cause their next damage to inflict 60% Grievous Wounds for 3 seconds."

Eclipse, Riftmaker, and Leeching Leer all received a buff and a nerf.


Champions who were notable nerfed were Olaf, Pantheon, and Taliyah. Olaf now has less base health, and his passive attack speed has been slowed. Pantheon's Comet Spear (Q) now has a longer cooldown when attacking monsters and minions. Lastly, Taliyah's passive movement speed has been increased. However, her Threaded Volley (Q) now does less damage to monsters.

Champions that got noticeably buffed were Karma, Sylas, and Ezreal. Karma's mana regen is now faster. On top of that, her Inner Flame (Q) now costs less mana to use. Sylas Chain Slash (Q) now costs less mana, and his Kingslayer (W) ability now does more ability power. Ezreal's attack damage ratio has also been increased.

Lastly, Rell's Attack and Repel (E) ability had a slight bug that will be fixed when the patch is released. According to the post the move should now, "properly buffer when cast on an ally from outside range."