League of Legends Patch 9.14 change notes are live, and it's turning out to be a pretty impressive patch. Not only are there multiple champion reworks and tons of balance changes, but Riot is adding specific counters to shields, healing, and other mechanics. Here's a quick rundown of the biggest changes.


League of Legends Patch 9.14 Changes


Today's patch notes begin with the following statement:


"During this patch, we're introducing certain counter mechanics to some champions' existing abilities. Our general thought is: Having natural counters to common and powerful effects in the game will help make it healthier in the long-term. And as a part of our overarching Summoner's Rift balance strategy, we want to continue encouraging diversity in lane picks and push safer and more reliable champions to a more "sharp" space like other champions are in currently."


A number of champions have had their abilities tweaked with special anti-shield, anti-healing, flat damage reduction, true sight, and anti-mobility mechanics.


For example, Blitzcrank received the following change:
R - Static Field now removes shields on enemies before its other effects (damage and silence)


Some champions have also received partial reworks.


Image Courtesy of Riot Games

Akali's W, Twilight Shroud, received the following changes:
Stealth Type: Obscurity ⇒ Invisibility (Akali is now fully revealed by True Sight effects, rather than only her outline)
Cooldown: 25/22/19/16/13 seconds ⇒ 20 seconds at all ranks
Energy Restore: 40/50/60/70/80 ⇒ 80 at all ranks
Removed Duration Extension: Twilight Shroud's duration no longer extends if Akali breaks invisibility by basic attacking or using abilities


Image Courtesy of Riot Games

Malphite finally had his W reworked into Thunderclap:
W - Thunderclap
Empowered Basic Attack: Malphite's next basic attack within 6 seconds gains 50 increased range and deals 20/35/50/65/80 (+0.2 ability power) (+0.15 armor) bonus physical damage
Rocky Road Cone: For the next 5 seconds after casting, Malphite's basic attacks cleave enemies in a cone in front of him, dealing 10/20/30/40/50 (+0.2 ability power) (+0.1 armor) physical damage to enemies hit
Cost: 25 mana at all ranks ⇒ 30/35/40/45/50 mana


Image Courtesy of Riot Games

Swain had his passive and ultimate reworked:
Passive - Ravenous Flock
Removed Storing Soul Fragments: Swain can no longer store up to 5 Soul Fragments in reserve, empowering Demonflare
New Soul Eater: Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment
New Soul Drinker: Collecting a Soul Fragment restores 4/5.5/7% of Swain's mana


Be sure to check the patch page for a full list of all the rest of the changes. It's a long one!


Cover Image Courtesy of Riot Games