League of Legends

League of Legends Preseason 2023: Full List of New Items

Photo courtesy of Riot Games

League of Legends has officially entered its preseason and with it comes new items for players to test out before Season 13.

There are currently nine new and returning items that will allow players more flexibility in their builds. Some of these returning items are items currently in the game that have been reworked in some way, such as items losing their mythic status and instead becoming legendary items.

If you are curious about these new items and want a rundown, this article is for you. Here are all of the new and returning items coming to League of Legends during preseason 2023.

League of Legends Preseason 2023: Full List of New Items

Jak'Sho, The Protean (Mythic Item)

  • 400 Health
  • 30 Armor
  • 30 Magic Resist
  • 20 Ability Haste
  • Voidborn Resilience: For each second in champion combat gain a stack granting 3 Armor and Magic Resist, up to 10 max. At max stack become empowered, instantly draining enemies around you for 4% of your maximum health each (reduced to 1% against minions and monsters) and doubling your resists from stacks until end of combat (60 second cooldown)
  • Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist

Radiant Virtue (Mythic Item)

  • 400 Health
  • 30 Armor
  • 30 Magic Resist
  • 20 Ability Haste
  • Guiding Light: Upon casting your ultimate you Transcend, increasing your maximum health by 10% for 9 seconds. While Transcended you and allies within 1200 range of you gain 25 non-ultimate Ability Haste. You and allies will also heal for 1.5% of your maximum health every 3 seconds, increased by up to 100% based on that champion’s missing health. Healing is doubled on yourself (90 second cooldown)
  • Mythic Passive: Grants all other Legendary items 100 Health

Iceborn Gauntlet (Mythic Item)

  • 400 Health
  • 40 Armor
  • 20 Ability Haste
  • Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AoE physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% + 0.003% of your maximum health. Your primary target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 second cooldown)
  • Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% Slow Resist

Heartsteel (Mythic Item)

  • 800 Health
  • 200% Base Health Regeneration
  • 20 Ability Haste
  • Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 600 range of them. The charged attack drains the target, dealing 50 + 10% of your maximum health as bonus physical damage and healing you for that same amount. You permanently gain maximum health equal to 15% of the drain (30 second cooldown per target) (note: Maximum health will be lost if the item is sold)
  • Mythic Passive: Grants all other Legendary items 1% increased health and 6% champion size

Spear of Shojin

  • 65 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • Dragonforce: Your non-ultimate spells gain (8 + 8% of bonus AD for Melee champions / 6 + 6% of bonus AD for Ranged Champions) Ability Haste, reduced to (4 + 4% of bonus AD for Melee champions / 3 + 3% of bonus AD for Ranged Champions) Ability Haste for immobilizing spells
  • Exigency: Gain up to (15% for Melee champions / 10% for Ranged champions) increased movement speed, based on your missing health (maxed out when below 33% health)

Rod of Ages (Mythic Item)

  • 60 Ability Power
  • 300 Health
  • 300 Mana
  • This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level (Note: the level cap will remain at 18)
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste

Catalyst of Aeons

  • 225 Health
  • 300 Mana
  • Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second

Abyssal Mask

  • 500 Health
  • 300 Mana
  • 40 Magic Resist
  • 10 Ability Haste
  • Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second
  • Unmake: Curse nearby enemy champions, reducing the Magic Resist by 5 + 1.5% bonus health (maximum of 25). For each Cursed enemy, gain 9 Magic Resist
  • A champion can only be Cursed by one enemy at a time (prioritizing the most potent Curse)

Sunfire Aegis (no longer a Mythic)

  • 400 Health
  • 50 Armor
  • Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% of bonus health) magic damage to nearby enemies (increased by 25% against minions and 150% against jungle monsters) for 3 seconds. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (6 stacks maximum)

Turbo Chemtank (no longer a Mythic)

  • 500 Health
  • 50 Magic Resist
  • 10 Ability Haste
  • Active – Supercharged: Grants 40% movement speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 40% for 1.5 seconds (90 second cooldown)

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