League of Legends Worlds Prize Pool: How Much Did DAMWON Win?

A quarter of the League of Legends Worlds prize pool will go to Damwon Gaming
A quarter of the League of Legends Worlds prize pool will go to Damwon Gaming / Photo by Riot Games

The League of Legends Worlds prize pool has a certain guaranteed minimum to be split among the top 22 teams competing in the event, but the majority of the cash value of the prize pool comes from the contributions Riot Games adds based on in-game sales. Here's what we know about the prize pool for 2020.

League of Legends Worlds Prize Pool: How Much Did DAMWON Win?

Riot Games has not officially announced the starting cash that comprised the prize pool to be split among the competing teams at Worlds. The developer did change how it distributes prizes this year, allocating a smaller proportion of the initial prize pool to the winner of the tournament.

"Over the past few years, [Worlds] skins have performed better and better," the developer wrote in a blog post, "leading to a much larger gap in prizing between first and second place," as first place teams shared revenue from the Worlds skins.

"To create a more equitable structure, the first-place prize will be reduced and allocated to the other finishers to better distribute the Worlds prize pool to the remaining competitors, who do not benefit from the sale of the Worlds skins."

The new prize breakdown is as follows:

  • 1st place – 25%
  • 2nd place – 17.5%
  • 3rd-4th place – 9%
  • 5th-8th place – 4.5%
  • 9th-12th place – 2.5%
  • 13th-16th – 1.5%
  • 17th-18th – 1%
  • 19th-20th – 0.75%
  • 21st-22nd – 0.6%

The VCS teams that were unable to attend the event will also receive 2.1% of the prize pool, so prizing breaks down as follows:

  • Damwon Gaming – 25%
  • Suning – 17.5%
  • Top Esports & G2 Esports – 9%
  • Fnatic, JD Gaming, Gen.G Esports & DRX – 4.5%
  • Team Liquid, PSG Talon, LGD Gaming & FlyQuest – 2.5%
  • Machi Esports, Rogue, Team Solomid & Unicorns of Love – 1.5%
  • SuperMassive Esports & Legacy Esports – 1%
  • MAD Lions & Rainbow7 – 0.75%
  • INTS & V3 Esports – 0.6%
  • Team Flash & GAM Esports – 2.1%
  • Gambit Esports – 0.6%

In 2019, the initial cash pool totaled over $2 million. Sales figures for the Worlds skins that year are not available, but League of Legends itself generated $1.5 billion in revenue over the course of 2019.