Top Games

Mass Effect 2 Armor Upgrades: Full List

Mass Effect 2 gives players much more control over Commander Shepard's armor and how it protects them.
Mass Effect 2 gives players much more control over Commander Shepard's armor and how it protects them. / BioWare, EA

Mass Effect 2 gives players much more control over Commander Shepard's armor and how it protects them.

Players have the opportunity to not only customize the upgrades and type of protection their armor provides, but also its appearance right down to the details. While Shepard doesn't get the opportunity to swap individual pieces right off the bat, they do have access to several other full sets of armor and—of course—the upgrade technology to make those sets worthwhile

Mass Effect 2 Armor Upgrades

There are five distinct upgrade categories that can impact Shepard survivability and biotic abilities. We've broken down our list along these lines for convenience. Each section pertains to a specific type of bonus Shepard can receive from additional health to damage protection.

Bio-Amp Upgrades

  • +10% Damage (500 Element Zero)
  • +10% Damage (1000 Element Zero)
  • +10% Damage (1500 Element Zero)
  • +10% Damage (2000 Element Zero)
  • +10% Damage (90,000 Credits)
  • +10% Damage (90,000 Credits)
  • +20% Ability Duration (3000 Element Zero)
  • +20% Cooldown Reduction (5000 Element Zero)

Cybernetic Upgrades

  • +10% Health (2500 Palladium)
  • +10% Health (5000 Palladium)
  • +10% Health (7500 Palladium)
  • +10% Health (10,000 Palladium)
  • +10% Health (12,500 Palladium)
  • +10% Health (90,000 Credits)
  • +10% Health (90,000 Credits)
  • +50% Melee Protection (15,000 Palladium)
  • +25% Melee Damage (25,000 Palladium)

Medical Upgrades

  • Emergency Shielding (25,000 Platinum)
  • Trauma Module (15,000 Platinum)
  • +1 Medi-Gel Capacity (2000 Platinum)
  • +1 Medi-Gel Capacity (5000 Platinum)
  • +1 Medi-Gel Capacity (7500 Platinum)
  • +1 Medi-Gel Capacity (10,000 Platinum)
  • +1 Medi-Gel Capacity (30,000 Credits)
  • +1 Medi-Gel Capacity (30,000 Credits)

Omni-tool Upgrades

  • Bypass Module (30,000 Credits)
  • Hack Module (30,000 Credits)
  • +10% Damage (500 Element Zero)
  • +10% Damage (1000 Element Zero)
  • +10% Damage (1500 Element Zero)
  • +10% Damage (2000 Element Zero)
  • +10% Damage (90,000 Credits)
  • +10% Damage (90,000 Credits)
  • +20% Ability Duration (3000 Element Zero)
  • +20% Cooldown Reduction (5000 Element Zero)

Shield Upgrades

  • Hard Shields (25,000 Palladium)
  • Redundant Generator (15,000 Palladium)
  • +10% Damage Protection (2500 Palladium)
  • +10% Damage Protection (5000 Palladium)
  • +10% Damage Protection (7500 Palladium)
  • +10% Damage Protection (10,000 Palladium)
  • +10% Damage Protection (90,000 Credits)
  • +10% Damage Protection (90,000 Credits)