The Last of Us developer Naughty Dog is hiring an Economy Designer to work on a new multiplayer game designed for "longevity," suggesting the studio is working on a games-as-service title.
The Economy Designer (Multiplayer) listing was discovered on Naughty Dog's website. The listing seeks an applicant who can "help us create avenues for self-expression for our players, ensure robust longevity to our games, and give our players great rewards to strive for."
The self-expression referred to in the description sounds an awful lot like cosmetic micro-transactions, and the rewards sound like they fit a similar mold. Combined with the intended longevity and economy, it sounds like Naughty Dog is designing an ongoing game in the vein of Destiny 2.
Applicants should also have an understanding of player psychology and narrative tone, suggesting the game will feature a narrative element.
It's possible the game referred to in the listing will be tied to the Last of Us series in some way. Although Naughty Dog has said The Last of Us Part II would not include a multiplayer component — and, obviously, the game was released without one — it has suggested a multiplayer experience wasn't far off.
"Likewise, as development began on the evolution of our Factions mode from The Last of Us Part I, the vision of the team grew beyond an additional mode that could be included with our enormous single player campaign," the studio said in a statement.
"However, you will eventually experience the fruits of our team's online ambition," the statement continued.
The original Last of Us featured an online game mode called Factions that players pick a side from the game's story — the Hunters or the Fireflies — and collectively fight to grow that faction's resources. An expanded and improved take on the mode could be on the way.