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New World Update 1.0.3: Full Notes, Server Transfer Details

Image courtesy of Amazon Game Studios

New World's 1.0.3 update aims to fix a variety of bugs and problems, including some of those pesky server issues

While many players have been getting fully stuck into New World as of late, Amazon Games' MMORPG hasn't been without its fair share of problems. From server issues to bugs and glitches, nestled within the compelling gameplay has been a fair source of frustration for many players. Luckily, with this new update having been deployed as of yesterday, we should hopefully see some overall general improvements surfacing in-game.

Below, we've listed the full notes for New World's 1.0.3 update.

New World Update 1.0.3: Full Notes

Character Transfer Servers

To transfer a character, players will need to log in after waiting in the applicable queue. There will be a new tab within the in-game store which will allow players to claim a character transfer token. You need to leave your Company and remove any active Trading Post sell orders and buy orders. Your character must be located in a sanctuary (such as a settlement or outpost).

When you transfer, you will keep all character progression, inventory, storage, currency, houses, and quest progression. Your friends list, though, is world specific and will not carry over. You can move your character to any world in your region provided that it is: not full, not in maintenance, and not already occupied by an exisiting character of yours.

General

  • Implemented final pieces of the server transfer framework.
  • Added improvements to the World selection UI.
  • Added clearer messaging when a player is kicked due to going AFK or violating the EAC.
  • Added clearer messaging when stacked discounts are present, such as territory standing and faction discounts on property taxes.
  • Implemented back-end changes to help our team investigate concerns around the client performance in War.
  • Adjusted the respawn timer on Boatswain Ambrose and various other elite enemies throughout the world.
  • In The Depths, Players must now be in the arena to damage Thorpe.
  • An error message now appears when players attempt to buy their own items in the Trading Post.
  • Reverted a chest/loot change from update 1.0.2 that was causing too many refining reagents to roll from chests.
  • Adjusted the volume on the Amazon Games splash screen.
  • Armor is limited to 1 skill perk per piece.
  • Added general performance improvements for visual artifacts and graphics settings.
  • Dyes are now removed from items upon trade with a warning message present.
  • The Time to Declare War" timer now visually pauses to make it clear when an Invasion is imminent but not yet scheduled. Territory remains in a Conflict state after Invasions, and War can be declared.

Bug Fixes

  • Fixed issues with the T4 and T5 azoth staffs— go close those high level portals!
  • Fixed an issue causing the abandoning event notification to persist.
  • Fixed a housing UI issue. The UI will now correctly shows that property taxes are subject to the full price of the home, and not impacted by the first time home buyer discount.
  • Fixed issues with early game spawning. The watchtower respawn point is replaced by the Settlement after it has been discovered. Players no longer incorrectly respawn at a Watchtower after selecting to respawn at a Settlement.
  • Fixed various localization issues throughout the game.
  • Fixed an issue where not all items for Town Projects were consumed when completing the mission.
  • Resolved login errors that prevented players from accessing their character.
  • Fixed an issue that caused Arena keys to not drop as intended.
  • Fixed an issue that caused the Runic Bear armor to not be appropriately dyed during Wars.
  • Fixed a pet placement issue. Pets placed in an otherwise empty house now remain in the home after the player logs out, instead of returning the pet to the player’s inventory.
  • AP Southeast servers now display the correct time zone in-game.
  • Fixed an issue that caused Company invites to persist after decline/accept.
  • Fixed an issue that caused Rajah spawns to stack forever.
  • Fixed an issue that caused holding and dragging around the client while in windowed mode to constantly retrigger invincibility.
  • Fixed an issue that caused taxes to not go into the controlling company’s treasury.
  • Fixed an issue that caused penalty length for suspensions and bans to say “Over a year”.
  • Fixed issues with companies not receiving some territory taxes.
  • Worked to fix an issue where Wars and Invasions kicked off earlier than scheduled.
  • Worked to fix an issue where not all settlement stations upgrade as intended when town projects are completed.
  • Players should no longer become stuck when entering or exiting an instance. If a player reconnects and their character is dead, the respawn screen is open with respawn options available. Players who are currently stuck need to contact customer support to have their character unstuck.