A new patch has been rolled out for the Overwatch 2 beta. Here's every new change that's made its way into the game ahead of the official release later this year.
A lot of work has been put into Overwatch 2 ahead of its official release. The plan to transition to the free-to-play model has opened up the need for a number of changes from original. With the game currently in its second beta, numerous tweaks and updates have been made based on player experiences and the state of the game.
As of yesterday, July 11, Blizzard rolled out a new patch for the beta. Below, we've listed all of the updates and changes that were made in this latest patch.
Overwatch 2 Beta Patch July 11: Full Patch Notes Detailed
- Added support for HDR displays when supported hardware is detected
- Screenshot Quality now properly respects resolutions above 1x
- Improved reflections on water surfaces for Xbox Series X|S and PS5 consoles
- Realtime cloud rendering enabled on Xbox Series X|S and PS5 consoles
- The final hit that would deplete a Hero’s Armor Pool is now dynamically reduced. For example: Previously if a Hero had one armor remaining and took 100 incoming damage, that would instead be reduced to 70 damage due to armor. Now, in the same scenario, that hero will take 99 damage.
The previous iteration of Guardian Angel led to less control for the player overall, often launching Mercy into danger or out of Resurrect range. This version keeps player intent at the forefront while still allowing for vertical mobility without sacrificing control input simplicity.
- Mercy is no longer automatically launched upward when she reaches her destination
- The ability now has a meter that charges up while Guardian Angel is active
- Canceling the ability with Jump now launches Mercy in the direction she is facing. The more charge she has, the more launch speed she’ll have when canceling Guardian Angel with Jump
- Holding the backward directional input and canceling Guardian Angel launches Mercy in the opposite direction
Moira’s strengths lie in her extreme survivability, high healing throughput, and consistent damage output, but other supports have at least one utility option or play-making ability. To remedy this, Biotic Orb has been split into two abilities on separate cooldowns: Biotic Orb and Necrotic Orb. Due to Necrotic Orb’s potential to shut down many Ultimates and heavily swing duels in her favor, Moira has also received some compensation nerfs to her overall power.
- New ability, temporarily named “Enfeebling Orb” in-game
- Replaces Damage Biotic Orb, with a separate cooldown of 16 seconds
- Fires a straight moving projectile that explodes in a 3-meter radius on impact of an enemy or environment
- Deals 40 impact damage and 10 explosion damage
- Enemies affected by Necrotic Orb’s explosion receive the “Weakened” effect, reducing all damage dealt by 75% for 4 seconds
- Damage Orb has been replaced by a new ability “Necrotic Orb.” Each orb has its own separate cooldown
- Healing Orb capacity decreased from 300 to 250
- Cooldown increased from 8 to 10 seconds
- Self-healing decreased from 24 to 20 per second
- Cooldown increased from 6 to 7 seconds
- Fixed a bug where “Leave as Group” was not working as intended
- Fixed a bug where using the “Fall back” option in the communication wheel wasn’t functional
- Fixed a bug where slider values could not be adjusted quickly when holding down a direction
- Fixed a bug where the “Joined Chat Channel” sound would play whenever there was a change in the chat box
- Fixed TE-10413 error code at startup when the user has their PlayStation set to a language that OW2 doesn't support
- Fixed a bug where Junker Queen’s Jagged Blade was pulling enemies further than intended
- Fixed a bug where Baptiste’s secondary fire was travelling through Mei’s Ice Wall